spheremonics

title: spheremonics(6)

summary: 3d spherical harmonic shapes.

text:
# spheremonics(6)

## NAME
spheremonics - 3d spherical harmonic shapes.

## SYNOPSIS
spheremonics [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-duration number] [-resolution number] [-wander] [-no-spin] [-spin [XYZ]] [-wireframe] [-no-smooth] [-no-grid] [-bbox] [-fps]

## DESCRIPTION
These closed objects are commonly called spherical harmonics, although they are only remotely related to the mathematical definition found in the solution to certain wave functions, most notable the eigenfunctions of angular momentum operators.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).

-duration number

Duration. 5 - 1000. Default: 100.

-resolution number

Resolution. 5 - 100. Default: 64.

-wander | -no-wander

Whether the object should wander around the screen.

-spin [XYZ]

Around which axes should the object spin?

-no-spin

Don't spin.

-wireframe

Render in wireframe instead of solid.

-smooth | -no-smooth

Smoothed Lines. Boolean.

-grid | -no-grid

Draw Grid. Boolean.

-bbox | -no-bbox

Draw Bounding Box. Boolean.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2002 by Paul Bourke and Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Paul Bourke and Jamie Zawinski.


splitflap

package: xscreensaver-modules-gl

title: splitflap(6)

text:
# splitflap(6)

## NAME
splitflap - a simulation of a split-flap electromechanical display.

## SYNOPSIS
splitflap [-display host:display.screen] [-visual visual] [-window] [-root] [-delay microseconds] [-speed float] [-width columns] [-height rows] [-mode text | clock12 | clock24] [-no-wander] [-spin axes] [-no-spin] [-front] [-no-front] [-wireframe] [-fps]

## DESCRIPTION
Simulates a split-flap display, an old style of electromechanical sign as seen in airports and train stations, and commonly used in alarm clocks in the 1960s and 1970s.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).

-speed number

Animation speed. 2.0 means twice as fast, 0.5 means half as fast.

-width number

Columns of the display. Default: 22.

-height number

Rows of the display. Default: 8.

-mode clock12

Display a 12-hour clock.

-mode clock24

Display a 24-hour clock.

-front | -no-front

When spinning, never spin all the way around or upside down: always face mostly forward so that the text is easily readable. This is the default.

-no-front

Allow spins to go all the way around or upside down.

-wander | -no-wander

Whether the object should wander around the screen.

-spin

Which axes around which the text should spin. The default is "XYZ", meaning rotate it freely in space. "-spin Z" would rotate the text in the plane of the screen while not rotating it into or out of the screen; etc.

-wireframe | -no-wireframe

Render in wireframe instead of solid.

-fps | -no-fps

Whether to show a frames-per-second display at the bottom of the screen.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2015 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski.


splodesic

title: splodesic(6)

summary: k

text:
# splodesic(6)

## NAME
splodesic - k A geodesic sphere experiences a series of eruptions.

## SYNOPSIS
splodesic [-display host:display.screen] [-visual visual] [-window] [-root] [-no-wander] [-no-spin] [-fps] [-delay number] [-speed number] [-depth number]

## DESCRIPTION
A geodesic sphere experiences a series of eruptions.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-wander | -no-wander

Whether the object should wander around the screen.

-spin | -no-spin

Whether the object should spin.

-fps | -no-fps

Whether to show a frames-per-second display at the bottom of the screen.

-delay number

Per-frame delay, in microseconds. Default: 30000 (0.03 seconds).

-speed number

Frequency of eruptions. 2.0 means twice as often, 0.5 means half as often.

-depth number

Depth (frequency) of the geodesic. 0 - 5. Default: 4.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2016 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski.


sproingies

title: sproingies(6)

summary: Q-Bert meets Marble Madness!

text:
# sproingies(6)

## NAME
sproingies - Q-Bert meets Marble Madness!

## SYNOPSIS
sproingies [-display host:display.screen] [-visual visual] [-window] [-root] [-count number] [-delay number] [-size number] [-no-fall] [-wireframe] [-fps]

## DESCRIPTION
Q-Bert meets Marble Madness!

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-count number

How many sproingies to draw at once. Default: 5.

-delay number

Per-frame delay, in microseconds. Default: 25000 (0.03 seconds.).

-size number

How much to scale the image down. Default 0 (full screen.)

-no-fall

Make sproingies "smart", so they do not fall down the edge.

-wireframe

Render in wireframe instead of solid.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2002 by Ed Mackey. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Ed Mackey. Some additional code by Sergio Gutiérrez "Sergut".


stairs

title: stairs(6)

summary: Escher's infinite staircase.

text:
# stairs(6)

## NAME
stairs - Escher's infinite staircase.

## SYNOPSIS
stairs [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-wireframe] [-fps]

## DESCRIPTION
This draws an "infinite" staircase.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).

-wireframe

Render in wireframe instead of solid.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2002 by Marcelo Vianna. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Marcelo Vianna.


starwars

title: starwars(6)

text:
# starwars(6)

## NAME
starwars - draws a perspective text crawl, like at the beginning of the movie

## SYNOPSIS
starwars [-display host:display.screen] [-window] [-root] [-visual visual] [-delay microseconds] [-program command] [-size integer ] [-columns integer] [-wrap | -no-wrap] [-left | -center | -right] [-lines integer] [-spin float] [-steps integer] [-delay usecs] [-font xlfd] [-no-textures] [-no-smooth] [-no-thick] [-fps]

## DESCRIPTION
The starwars program runs another program to generate a stream of text, then animates that text receeding into the background at an angle, in front of a star field.

## OPTIONS
starwars accepts the following options:

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-install

Install a private colormap for the window.

-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-program sh-command

The command to run to generate the text to display. This option may be any string acceptable to /bin/sh. The program will be run at the end of a pipe, and any characters that it prints to stdout will be printed on the starwars window. If the program exits, it will be launched again after we have processed all the text it produced. Note that starwars is not a terminal emulator: programs that try to directly address the screen will not do what you might expect. This program merely draws the characters on the screen left to right, top to bottom, in perspective. Lines (may) wrap when they reach the right edge.

In other words, programs like fortune(1) will work, but programs like top(1) won't.

Some examples:

```
starwars -program 'cat /usr/src/linux*/README'
starwars -columns 30 -program 'ping www.starwars.com'
starwars -left -no-wrap -program 'ps -auxwwf'
starwars -left -no-wrap -columns 45 -program 'top -bn1'
starwars -left -columns 40 -program 'od -txC /dev/urandom'
starwars -font fixed -program 'od -txC /dev/urandom'

```

-size integer

How large a font to use, in points. (Well, in some arbitrary unit we're calling "points" for the sake of argument.) Default: 24.

-columns integer

How many columns of text should be visible on the bottom line of the screen. Default: 60. Only one of -columns and -size may be specified; if both are specified, -columns takes priority.

-wrap

Word-wrap lines when they reach the rightmost column. This is the default.

-no-wrap

Do not word-wrap: just let the lines go off the right side of the screen.

-left | -center | -right

Whether to align the text flush left, centered, or flush right. The default is centered.

-lines integer

How many lines should be allowed to be on the screen before they fall off the end. The default is 125.

-spin float

The star field on the background slowly rotates. This is how fast. The default is 0.03.

-steps integer

How many steps should be used to scroll a single line. The default is 35. If the animation looks jerky to you, increase this number.

-delay usecs

The delay between steps of the animation; default is 40000 (1/25th second.)

-font font-name

The name of the font to use. For best effect, this should be a large font (at least 36 points.) The bigger the font, the better looking the characters will be. Note that the size of this font affects only the clarity of the characters, not their size on the screen: for that, use the -size or -columns options. Default: -*-utopia-bold-r-normal-*-*-720-*-*-*-*-iso8859-1

-no-textures

Instead of texture-mapping a real font to render the text, use a built-in font composed of line segments. On graphics cards without texture support, the line-segment font will have much better performance.

-no-smooth

When using the line-segment font, turn off anti-aliasing of the lines used to draw the font. This will make the text blockier, but may improve performance.

-no-thick

When using the line-segment font, turn off use of thick lines for the characters that are close to the foreground. This will make the text appear unnaturally skinny, but may improve performance.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
xscreensaver(1), xscreensaver-text(1), fortune(1), phosphor(6), apple2(6), fontglide(6), ljlatest(6), dadadodo(1), webcollage(6), driftnet(1) EtherPEG, EtherPeek

## COPYRIGHT
Copyright © 1998-2005 by Jamie Zawinski and Claudio Matsuoka. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski <jwz@jwz.org> and Claudio Matauoka <claudio@helllabs.org>


stonerview

title: stonerview(6)

summary: 3D undulating ribbons of squares.

text:
# stonerview(6)

## NAME
stonerview - 3D undulating ribbons of squares.

## SYNOPSIS
stonerview [-display host:display.screen] [-visual visual] [-window] [-root] [-wireframe] [-fps]

## DESCRIPTION
Chains of colorful squares dance around each other in complex spiral patterns. This is a clone of the SGI "electropaint" screen saver.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-wireframe

Render in wireframe instead of solid.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2002 by Andrew Plotkin. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Andrew Plotkin.


superquadrics

title: superquadrics(6)

summary: morphing 3d shapes.

text:
# superquadrics(6)

## NAME
superquadrics - morphing 3d shapes.

## SYNOPSIS
superquadrics [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-spinspeed number] [-count number] [-cycles number] [-wireframe] [-fps]

## DESCRIPTION
Ed Mackey reports that he wrote the first version of this program in BASIC on a Commodore 64 in 1987, as a 320x200 black and white wireframe. Now it is GL and has specular reflections.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 40000 (0.04 seconds.).

-spinspeed number

0.1 - 15.0. Default: 5.0.

-count number

0 - 100. Default: 25.

-cycles number

0 - 100. Default: 40.

-wireframe

Render in wireframe instead of solid.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2002 by Ed Mackey. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Ed Mackey.


surfaces

title: surfaces(6)

text:
# surfaces(6)

## NAME
surfaces - Draws some interesting 3d parametric surfaces.

## SYNOPSIS
surfaces [-display host:display.screen] [-visual visual] [-window] [-root] [-speed number] [-rand] [-spin] [-wander] [-fps] [-surface surface-name] [-random-surface] [-dini] [-enneper] [-kuen] [-moebius] [-seashell] [-swallowtail] [-bohemian] [-whitney] [-pluecker] [-henneberg] [-catalan] [-corkscrew] [-mode display-mode] [-random-mode] [-points] [-lines] [-line-loops]

## DESCRIPTION
This draws one of several three dimensional parametric surfaces.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 20000 (0.02 seconds.).

-speed number

Number of frames before changing shape. Default: 1000.

-surface random (Shortcut: -random-surface)

Display a random surface. This is the default.

-surface dini (Shortcut: -dini)

Display Dini's surface.

-surface enneper (Shortcut: -enneper)

Display Enneper's minimal surface.

-surface kuen (Shortcut: -kuen)

Display the Kuen surface.

-surface moebius (Shortcut: -moebius)

Display the Moebius strip.

-surface seashell (Shortcut: -seashell)

Display the seashell surface.

-surface swallowtail (Shortcut: -swallowtail)

Display the swallowtail catastrophe.

-surface bohemian (Shortcut: -bohemian)

Display the Bohemian dome.

-surface whitney (Shortcut: -whitney)

Display the Whitney umbrella.

-surface pluecker (Shortcut: -pluecker)

Display Pluecker's conoid.

-surface henneberg (Shortcut: -henneberg)

Display Henneberg's minimal surface.

-surface catalan (Shortcut: -catalan)

Display Catalan's minimal surface.

-surface corkscrew (Shortcut: -corkscrew)

Display the corkscrew surface.

-mode random (Shortcut: -random-mode)

Use random OpenGL primitives to display the surface. This is the default.

-mode points (Shortcut: -points)

Use OpenGL points to display the surface.

-mode lines (Shortcut: -lines)

Use OpenGL lines to display the surface.

-mode line-loops (Shortcut: -line-loops)

Use OpenGL line loops to display the surface.

-wander | -no-wander

Whether to wander around the screen.

-spin | -no-spin

Whether to rotate around the center of the figure.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## AUTHORS
Andrey Mirtchovski, Carsten Steger


tangram

title: tangram(6)

text:
# tangram(6)

## NAME
tangram - watch the computer solve tangram puzzles.

## SYNOPSIS
tangram [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-wireframe] [-viewing_time number] [-rotate] [-fps]

## DESCRIPTION
The tangram program uses a few basic shapes to build silhouettes of recognizable objects.

## OPTIONS
tangram accepts the following options:

-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).

-wireframe | -no-wireframe

Render in wireframe instead of solid.

-viewing_time number

Specify the length of time, in seconds, that the finished puzzle should be displayed. Default: 5

-rotate | -no-rotate

Rotate the camera around the puzzle.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2005 by Jeremy English. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jeremy English <jhe@jeremyenglish.org>


timetunnel

title: timetunnel(6)

summary: Plasma tunnels fade in and out

text:
# timetunnel(6)

## NAME
timetunnel - Plasma tunnels fade in and out

## SYNOPSIS
timetunnel [-display host:display.screen] [-visual visual] [-window] [-root] [-start number] [-end number] [-dilate number] [-no-logo] [-reverse] [-no-fog] [-no-texture] [-wireframe] [-fps] [-tardis texture] [-head texture] [-marquee texture] [-tun1 texture] [-tun2 texture] [-tun3 texture]

## DESCRIPTION
Draws an animation similar to the opening and closing effects on the Dr. Who television show.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-start number

Start time of loop, 0.0 - 30.00. Default 0.0. May be identical to end time.

-end number

End time of loop, 0.0 - 30.00. Default 27.79. May be identical to start time.

-dilate number

Scale time to speed or slow simulation. Numbers less than one slow it down.

-no-logo

Show only tunnels, no logos, etc.

-reverse

Play in reverse, including tunnels.

-no-fog

Turn off fog.

-no-texture

Turn off textures.

-wireframe

Show as wire frame.

-fps | -no-fps

Whether to show a frames-per-second display at the bottom of the screen.

-tardis texture

Specify an xpm file to override default tardis texture.

-head texture

Specify an xpm file to override default Dr. Who head texture.

-marquee texture

Specify an xpm file to override default show marquee texture.

-tun1 texture

Specify an xpm file to override default tardis tunnel texture.

-tun2 texture

Specify an xpm file to override default middle tunnel texture.

-tun3 texture

Specify an xpm file to override default final tunnel texture.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2005 by Sean Brennan. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Sean Brennan <zettix@yahoo.com>


topblock

title: topblock(6)

text:
# topblock(6)

## NAME
topblock - a 3D world of falling blocks that build up and up.

## SYNOPSIS
topblock [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-wireframe] [-fps] [-size number] [-spawn number] [-camX number] [-camY number] [-camZ number] [-rotate] [-no-carpet] [-no-nipples] [-blob] [-rotateSpeed number] [-follow] [-maxFalling number] [-resolution number] [-maxColors number] [-dropSpeed number] [-override]

## DESCRIPTION
Creates a world of falling blocks that build up and up.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 10000 (0.01 seconds.).

-wireframe | -no-wireframe

Render in wireframe instead of solid.

-fps

Display the current frame rate, CPU load, and polygon count.

-size number

Size of the base/carpet.

-spawn number

Likeyhood of a new block being created per frame : 1 high, 1000 very low.

-camX number

Initial camera X location in the world.

-camY number

Initial camera Y location in the world.

-camZ number

Initial camera Z location in the world.

-rotate | -no-rotate

Add/Remove rotation to/from the animation.

-no-carpet

Remove the base/carpet.

-no-nipples

Remove nipples on the blocks (also applies to udders) (has no effect in blob mode).

-blob

Run in blob mode, blocks become over sized spheres.

-rotateSpeed number

Varries speed of world rotation.

-follow

Camera follows blocks as they fall instead of camera being semi static (stays with top block).

-maxFalling number

Maximum number of objects created before recycling occurs.

-resolution number

Resolution of tubes, disks and spheres.

-maxColors number

Number of different colors available to falling objects.

-dropSpeed number

Varries speed of falling objects.

-override

Overrides camera settings and provides a tunnel view.

## KEYS
a

Increases viewing X coordinate.

z

Decreases viewing X coordinate.

s

Increases viewing Y coordinate.

x

Decreases viewing Y coordinate.

d

Increases viewing Z coordinate.

c

Decreases viewing Z coordinate.

f

Increases camera location X coordinate.

v

Decreases camera location X coordinate.

g

Increases camera location Y coordinate.

b

Decreases camera location Y coordinate.

h

Increases camera location Z coordinate.

n

Decreases camera location Z coordinate.

r

Increases world rotation.

q

quit.

## EXAMPLES
To see which block follow-mode is tracking, set the number of block colors to 1.

topblock -follow -maxColors 1

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2006 by rednuht. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
rednuht <topblock.xscreensaver@jumpstation.co.uk> <http://www.jumpstation.co.uk/xscreensaver/topblock/>


tronbit

title: tronbit(6)

text:
# tronbit(6)

## NAME
tronbit - Yes. Yes. No. Yes. Yes. No. Yes. Yes yes yes yes yes.

## SYNOPSIS
tronbit [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed ratio] [-spin] [-wander] [-wireframe] [-fps]

## DESCRIPTION
Draws an animation of the character "Bit" from the film, Tron.

The "yes" state is a tetrahedron; the "no" state is the second stellation of an icosahedron; and the idle state oscillates between a small triambic icosahedron and the compound of an icosahedron and a dodecahedron.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 30000 (0.03 seconds.).

-speed number

How fast the animation should run. Less than 1 for slower, greater than 1 for faster.

-no-spin

Don't rotate.

-no-wander

Don't wander around.

-wireframe

Render in wireframe instead of solid.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), polyhedra(1), dangerball(1), companioncube(1), xscreensaver(1), TRON.

## COPYRIGHT
Copyright © 2011 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski, who fights for the users.


unicrud

title: unicrud(6)

text:
# unicrud(6)

## NAME
unicrud - Bounces a random Unicode character on the screen.

## SYNOPSIS
unicrud [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed number] [-block string] [-no-titles] [-no-wander] [-no-roll] [-fps]

## DESCRIPTION
Chooses a random Unicode character and displays it full screen, along with some information about it. https://en.wikipedia.org/wiki/Unicode

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).

-speed number

Animation speed. 2.0 means twice as fast, 0.5 means half as fast.

-titles | -no-titles

Whether to describe the character being shown. Default true.

-wander | -no-wander

Whether the object should wander around the screen.

-roll | -no-roll

Whether the object should rotate. Boolean.

-block string

Which block or blocks of Unicode characters to display. Default: "all". Use -block help to see the full list.

-fps | -no-fps

Whether to show a frames-per-second display at the bottom of the screen.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2016 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski.


unknownpleasures

title: unknownpleasures(6)

text:
# unknownpleasures(6)

## NAME
unknownpleasures - a waterfall graph of the signal from pulsar PSR B1919+21.

## SYNOPSIS
unknownpleasures [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-count number] [-speed number] [-resolution number] [-amplitude number] [-noise number] [-mask file] [-no-ortho] [-buzz] [-wireframe] [-fps]

## DESCRIPTION
PSR B1919+21 (AKA CP 1919) was the first pulsar ever discovered: a spinning neutron star emitting a periodic lighthouse-like beacon. An illustration of the signal received from it was published in Scientific American in 1971, and later in The Cambridge Encyclopedia of Astronomy in 1977, where it was seen by Stephen Morris, the drummer of Joy Division, and was consequently appropriated by Peter Saville for the cover of the band's album "Unknown Pleasures".

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 30000 (0.03 seconds).

-speed number

Animation speed. 2 for twice as fast, 0.5 for half as fast.

-count number

Scanlines (vertical resolution). Default: 80.

-resolution number

Horizontal Resolution, Default: 100.

-amplitude number

Height of the waves, 0 - 1.0. Default: 0.13.

-noise number

How noisy the signal is. 2 for twice as noisy, 0.5 for half as noisy.

-mask file

Use the given image file as a clipping mask against the data. A high contrast image of around 256x256 works best. Signal peaks appear in the dark areas.

-ortho | -no-ortho

Whether to use an orthographic projection.

-buzz | -no-buzz

Whether each line should seethe with noise.

-wireframe | -no-wireframe

Render in wireframe instead of solid.

-fps | -no-fps

Whether to show a frames-per-second display at the bottom of the screen.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2013-2018 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski.


vigilance

title: vigilance(6)

summary: screen saver.

text:
# vigilance(6)

## NAME
vigilance - screen saver.

## SYNOPSIS
vigilance [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-speed number] [-count number]

## DESCRIPTION
A set of security cameras keep very careful track of their surroundings. You can trust them. Everything is completely under control.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).

-speed number

Animation speed. 2.0 means twice as fast, 0.5 means half as fast.

-count number

Number of cameras. 1 - 50. Default: 5.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2017 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski.


voronoi

title: voronoi(6)

text:
# voronoi(6)

## NAME
voronoi - draws a randomly-colored Voronoi tessellation

## SYNOPSIS
voronoi [-display host:display.screen] [-visual visual] [-window] [-root] [-points int] [-point-size int] [-point-speed ratio] [-point-delay seconds] [-zoom-speed ratio] [-zoom-delay seconds] [-fps]

## DESCRIPTION
Draws a randomly-colored Voronoi tessellation, and periodically zooms in and adds new points. The existing points also wander around.

There are a set of control points on the plane, each at the center of a colored cell. Every pixel within that cell is closer to that cell's control point than to any other control point. That is what determines the cell's shapes.

When running in a window, you can click to insert a new point at the mouse position. Clicking on an existing point lets you drag it around.

This implementation takes advantage of the OpenGL depth buffer to compute the cells for us, by rendering the intersection of overlapping cones in an orthographic plane.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-points int

How many points to add each time we zoom in.

-point-size int

How big to draw the stars, in pixels. 0 for no stars.

-point-speed ratio

How fast the points should wander. Less than 1 for slower, greater than 1 for faster.

-point-delay seconds

How quickly to insert new points, when adding.

-zoom-speed ratio

How fast to zoom in. Less than 1 for slower, greater than 1 for faster.

-zoom-delay seconds

Zoom in every this-many seconds.

-fps

Display the current frame rate, CPU load, and polygon count.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1)

## COPYRIGHT
Copyright © 2007 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski.


winduprobot

title: winduprobot(6)

summary: screen saver.

text:
# winduprobot(6)

## NAME
winduprobot - screen saver.

## SYNOPSIS
winduprobot [-display host:display.screen] [-visual visual] [-window] [-root] [-delay number] [-count number] [-speed ratio] [-size ratio] [-opacity ratio] [-talk ratio] [-no-texture] [-no-fade] [-fps]

## DESCRIPTION
A swarm of wind-up toy robots wander around the table-top, bumping into each other. Each robot contains a mechanically accurate gear system inside, which you can see when the robot's shell occasionally fades to transparency.

## OPTIONS
-visual visual

Specify which visual to use. Legal values are the name of a visual class, or the id number (decimal or hex) of a specific visual.

-window

Draw on a newly-created window. This is the default.

-root

Draw on the root window.

-delay number

Per-frame delay, in microseconds. Default: 20000 (0.02 seconds).

-count number

Number of robots. 1 - 100. Default: 25.

-speed ratio

Animation speed. 2.0 means twice as fast, 0.5 means half as fast.

-size ratio

Robot size. 2.0 means twice as big, 0.5 means half as big.

-opacity ratio

Robot skin transparency. 0.0 - 1.0. Default: 1.0.

-talk ratio

How often to occasionally pop up a word bubble with random text in it. 0.0 means never. 1.0 means often.

-texture | -no-texture

Whether the robot's surface should be reflective chrome.

-fade | -no-fade

Whether to sometimes fade the robot's opacity to show the inner mechanism.

-fps | -no-fps

Whether to show a frames-per-second display at the bottom of the screen.

## ENVIRONMENT
DISPLAY

to get the default host and display number.

XENVIRONMENT

to get the name of a resource file that overrides the global resources stored in the RESOURCE_MANAGER property.

## SEE ALSO
X(1), xscreensaver(1) xscreensaver-text(1)

## COPYRIGHT
Copyright © 2014 by Jamie Zawinski. Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. No representations are made about the suitability of this software for any purpose. It is provided "as is" without express or implied warranty.

## AUTHOR
Jamie Zawinski.


xskat

package: xskat

title: xskat(6)

summary: a card game for 1 to 3 players.

text:
# xskat(6)

## NAME
xskat - a card game for 1 to 3 players.

## SYNOPSIS
xskat [-display|-d display] [-geometry|-g geometry] [-font|-fn font] [-iconic|-i] [-title|-T string] [-name prog] [-fg color] [-bg color] [-bt color] [-mark color] [-3d] [-2d] [-3dtop color] [-3dbot color] [-mb button#] [-keyboard number] [-tdelay seconds] [-fastdeal] [-slowdeal] [-help|-h] [-frenchcards] [-french4cards] [-germancards] [-german4cards] [-color] [-mono] [-color1 color] .. [-color4 color] [-large] [-small] [-up] [-down] [-alt] [-seq] [-list|-l file] [-alist] [-nlist] [-tlist] [-log file] [-dolog] [-nolog] [-fmt] [-unfmt] [-game file] [-briefmsg] [-verbosemsg] [-trickl2r] [-notrickl2r] [-lang language] [-start player#] [-s1 number] [-s2 number] [-s3 number] [-ramsch] [-noramsch] [-ramschonly] [-sramsch] [-nosramsch] [-skattolast] [-skattoloser] [-kontra] [-nokontra] [-kontra18] [-bock] [-nobock] [-bockramsch] [-bockevents number] [-resumebock] [-noresumebock] [-spitze] [-spitze2] [-nospitze] [-revolution] [-norevolution] [-klopfen] [-noklopfen] [-schenken] [-noschenken] [-hint] [-nohint] [-newrules] [-oldrules] [-shortcut] [-noshortcut] [-askshortcut] [-irc] [-noirc] [-irctelnet program] [-ircserver hostname] [-ircport number] [-ircchannel name] [-ircnick name] [-ircuser name] [-ircrealname name] [-ircpos number] [-irclog file] [-irclogappend] [-irclogoverwrite] [-auto #ofgames] [-opt file] [-pk] [player@display...]

## DESCRIPTION
XSkat lets you play the card game Skat as defined by the official Skat Order.

Up to 3 players may be simulated by the computer.

After starting the game a mouse click or ESC/F1 will bring up a menu. Other useful keys are: Space, Return, Tab, Cursor left/right/up/down. The rest of the game controls should be fairly obvious.

An introduction to Skat can be found at

http://www.xskat.de/xskat.html

## OPTIONS
In the following descriptions, the player starting XSkat is called player1.

-display display name

-geometry geometry specification

-font font name (default: 9x15 or 10x20)

-iconic

-title window title

-name application resource name

-fg foreground color

-bg background color

The usual X toolkit options.

-bt color

The color of dialog buttons.

-mark color

The color of the marks that indicate

who is forehand (during bidding),

who is the Soloist,

which card the computer would play,

or the keyboard focus

(default: red or black).

-3d

Use a 3D look for dialogs (default).

-2d

Use the old, flat style (default on monochrome screens).

-3dtop color

The color used for the lines around the top and left sides of 3D buttons (default: white).

-3dbot color

The color used for the lines around the bottom and right sides of 3D buttons (default: black).

-mb menu button

The number of the mouse button that brings up the menu (default: 0 = any button).

-keyboard number

Define how much of the user interface may be controlled by the keyboard. The number has the following meaning:

```
 0 : Nothing.

 1 : More (default).

 2 : Everything.
```

-tdelay seconds

Specifies how long the last trick will be visible. A delay of more than 10 seconds means that the trick will be removed after pressing a mouse button. In multiplayer mode the largest specified value is used (default: 0.7).

-fastdeal

Deal the cards without any time consuming animation.

-slowdeal

Deal the cards slowly (default).

-help

Show a short help text.

-frenchcards

Play with French suited cards.

-french4cards

Change the colors of diamond and spade to orange and green, so that the 4 suits have easily distinguishable colors (default).

-germancards

Use German cards.

-german4cards

Change the color of acorns to brown, so that the 4 suits have easily distinguishable colors.

-color

Use colored cards. If there are not enough colors left, the number of colors used to draw the cards will be reduced appropriately (default).

-mono

Use b&w cards.

-color1 .. -color4

Redefine the colors of the suits diamond, heart, spade and club. Selecting -french4cards overrides the colors for diamond and spade.

-large and -small

Select the size of the main window (default: as large as possible).

-down

Sort cards downwards (default).

-up

Sort cards upwards.

-alt

Sort cards in alternating order.

-seq

Sort cards in sequential order (default).

-list filename

The file for saving/restoring the game list (default: $HOME/.xskat.lst or ./xskat.lst if HOME isn't set. For IRC games: .irc instead of .lst).

-alist

Alternative form of listing.

-nlist

Normal form of listing (default).

-tlist

Listing with tournament scoring.

-log filename

Turn on automatic logging, i.e. append logs of all games to filename (- means stdout).

-dolog

Turn on automatic logging (default file: $HOME/.xskat.log or ./xskat.log).

-nolog

Turn off automatic logging (default). Logs of individual games may still be saved during the game.

-fmt

Write formatted log files, i.e. use backspaces for underlining and boldface.

-unfmt

Write unformatted log files (default).

-game filename

Read predefined games from filename (- means stdin). Not available for IRC play. See also section FILES below.

-briefmsg

Indicate who is forehand (during bidding) and who is the Soloist by displaying a small mark on the back of the cards.

-verbosemsg

Additionally print out everyones position and what is being played (default).

-trickl2r

Put down the cards of a trick from left to right (default).

-notrickl2r

Place the cards corresponding to the players positions.

-lang language

Currently available: English and German (default: $LANG/$LANGUAGE is tried first. Then: see Imakefile/Makefile).

-start number

The player who starts dealing cards (default: 2).

-s1 number

-s2 number

-s3 number

Change the playing strenght of the computer players.

s1 corresponds to the left computer in single player mode or to the one and only computer in two player mode.

s2 corresponds to the right computer in single player mode.

s3 is only useful with -auto.

The number must be between -4 (weak) and 0 (default).

-ramsch

Play a game of Ramsch when all players pass.

The following rules are currently implemented:

The Skat remains face down until it goes to the winner of the last trick (or to the loser of the game, s.b.). The amount lost is the number of card points taken. If two players tie for most card points, they both lose. If all tie, the score is 0. If one player takes no tricks (a virgin) the amount lost by the loser is doubled. Someone taking all the tricks (forced march) wins 120 points.

-noramsch

Don't play Ramsch (default).

-ramschonly

Play Ramsch each game.

-sramsch

Play Schieberamsch instead of simple Ramsch.

The rules are:

Each player in turn, starting with Forehand, may pick up the Skat and discard two cards face down. It's not allowed to pass on jacks. The score is doubled each time a player doesn't pick up the Skat.

-nosramsch

Don't play Schieberamsch (default).

-skattoloser

At the end of a Ramsch game the Skat is awarded to the loser(s). This will increase the loss.

-skattolast

The Skat goes to the winner of the last trick (default).

-kontra

Allow opponents to say 'Kontra' which doubles the score of the game. The Soloist may reply 'Re' to double the score again.

-nokontra

Disallow Kontra (default).

-kontra18

Only an opponent who said at least 18 may say 'Kontra'.

-bock

Play a Bockround after some special event. The score is doubled in the next 3 games. If an event causing a new Bockround happens before the current Bockround is over or several Bockround events happen at the same time, the number of Bockrounds still to play is increased appropriately.

-nobock

Don't play Bockrounds (default).

-bockramsch

Play a round of compulsory Ramsch after each Bockround. Before a game of Ramsch begins, each player in turn, starting with Forehand, may declare to play Grand Hand instead. After a Grand Hand the same player deals again because this game does not count towards completing the Ramschround.

-bockevents number

Specify the events that cause a Bockround.

```
(1) A game is lost with 60 points.
(2) A successful Grand Hand.
(4) A successful Kontra (opponents win).
(8) A game with Kontra & Re.
(16) A player's score ends in 3 equal digits.
(32) A player's score is a multiple of 100.
(64) A game value of +72 or more.
(128) A game value of +96 or more.
```

Add up the numbers in parentheses to specify the desired events (default: 0).

Notes:

A Kontra where the Soloist said Re but lost counts as one event not two (events 4 and 8).

To check a player's score, the current listing options of player1 are used (events 16 and 32). A score that is a multiple of 1000 counts as one event.

The game value (events 64 and 128) is the normal value without considering any doubling caused by Ramsch, Kontra or Bock.

-resumebock

Resume unfinished Bockrounds after quitting and restarting XSkat. The number of games to play is read from the game list file.

-noresumebock

Don't resume Bockrounds (default).

-spitze

Allow the Soloist to declare Spitze. This means that the last trick must be made with the lowest trump to win the game. This will be indicated to the other players by displaying the lowest trump. The game multiplier is increased by 1. It's not allowed to say Spitze in a Grand with 4 jacks.

-spitze2

Declaring Spitze increases the multiplier by 2.

-nospitze

Don't allow Spitze (default).

-revolution

Enable a special variation of Null ouvert. After the Soloist's cards are exposed the opponents can look at each other's cards and rearrange the cards between their two hands in any way they wish before the start of the play. Revolution is worth 92 points.

-norevolution

Don't allow Revolution (default).

-klopfen

During a Ramschround you may knock (klopfen) at the beginning of a game to indicate that you think you won't lose. This will double the score of the game. Klopfen is not possible if you don't pick up the Skat in Schieberamsch.

-noklopfen

Don't allow Klopfen (default).

-schenken

If the opponents decide at the start of the play that they cannot defeat the Soloist, they can give up. This is done by selecting Schenken from the main menu during the first trick when it's your turn. If the Soloist accepts, the score is as though the game was won simply. The Soloist can insist on playing on, but in that case has to make the opponents Schneider to win. The score in this case is as for an announced Schneider (the multiplier is increased by 2). If the Soloist goes on the opponents can schenken again, giving the Soloist the Schneider. The Soloist can accept Schneider or insist on playing on for Schwarz.

-noschenken

Don't allow Schenken (default).

-hint

Put a mark over the card the computer would play.

-nohint

Don't show computer hints (default).

-newrules

Use the official rules of 01/01/1999:

Lost Hand games count double.

The Grand Ouvert multiplier is 24.

(default)

-oldrules

Lost Hand games count simple.

The Grand Ouvert multiplier is 36.

-shortcut

Always finish the game when the remaining tricks will all go to one side.

-noshortcut

Play each trick.

-askshortcut

Ask whether a shortcut should be taken (default).

-irc

Play via Internet Relay Chat. This option will establish a connection to an IRC server where you can join other people for a game of Skat.

How it works:

Start XSkat from an xterm. Wait until the server has printed the welcome message. You are now on channel #xskat where new games should be planned. Everything you type into the xterm will be sent to everyone else on this channel. After you have found one or two other players and agreed upon the name of a new channel (say #xskat123), you should type /join #xskat123. When all players are on the new channel, exactly one player has to type /go (or /go2 if there are only 2 players) to start the game. Now you can play and talk.

-noirc

Don't use IRC (default).

-irctelnet program

Specify the program that will be used to connect to the IRC server. If you are sitting behind a firewall, a program like rtelnet must be used and you may have to set $SOCKS_SERVER to the name of your firewall host (default: telnet).

-ircserver host-name

Select an IRC server near you! (default: $IRCSERVER or irc.fu-berlin.de, if not changed in the Imakefile/Makefile)

-ircport number

The port of the IRC server to connect to (default: $IRCPORT or 6667).

-ircchannel name

The channel to join initially (default: #xskat).

-ircnick name

Your IRC nickname. If your nick is already used by someone else, a different nick will be generated automatically. Some servers allow a nick length of 30, others limit it to 9 characters. (default: $IRCNICK or $IRCUSER or $LOGNAME or xskatNNNN).

-ircuser name

Your user/login name. Note: most servers don't like faked user names (default: $IRCUSER or $LOGNAME).

-ircrealname name

Your real name (default: $IRCNAME or the entry from the passwd file or 'XSkat player').

-ircpos number

Select your position relative to the other players. Positions are numbered clockwise 1, 2 and 3. Player 2 will start dealing if not specified otherwise with -start or /start. If you don't specify your position or there is a conflict with someone else's choice or you give an invalid number (3 in a 2 player game), this will be fixed automatically. Choosing the right positions is important if you want to continue with a saved game list (default: 0 = I don't care).

-irclog file

Everything sent to or received from the IRC server is saved to this file (- means stdout). It may be useful for debugging (default: $HOME/.xskat.ilg or ./xskat.ilg).

-irclogappend

Append output to the log file.

-irclogoverwrite

Overwrite existing log file (default).

IRC commands:

/nick name, /nick - change or display your nickname.

/who - is on the current channel ?

/list, /list string - show all channels that match the word xskat or the specified string. This will take some time on networks with a large number of channels. Trying to stop the listing will terminate the program.

/pos number - see -ircpos.

/bell - toggle the alarm bell. When on, the bell will ring each time someone joins your channel or sends a message to you. The bell is off initially.

/quit - terminate XSkat.

/sync - if messages get lost due to a net-split (or because someone left the channel during play), XSkat will detect this and in most cases should be able to synchronize automatically (within 30 seconds) after the connection is reestablished. Typing /sync will try this immediately.

/quote command args - for those who know what they are doing.

The following commands are only useful for the player who will start the game by typing /go because that player will determine the rules of the game.

/default - set the official rules.

/ramsch, /sramsch, /skattoloser, /kontra, /bock, /resumebock, /spitze, /revolution, /klopfen, /schenken, /oldrules, /bockevents, /alist, /tlist, /start, /s1 - change the rules of the game. All of these require an argument (a number or True/False) just like the resources with the same name.

/rules - show the current rules to everyone on your channel.

Notes:

The version numbers of all participating programs must be equal.

Most options cannot be changed during the game. Options that can be changed are not saved to a file.

The game list can only be cleared during bidding or when it's your turn to play a card. There is a different default game list for IRC games (see -list).

It's possible to type into the xterm or the game window (which is recommended), but changing input sources in the middle of a line won't work.

If you want better input line editing and a split screen try the program ssfe. It is used like this: ssfe -raw xskat -irc

You can omit -irc when you specify any of the other IRC options.

-auto #ofgames

Three computers play the specified number of games without human interaction. The resulting scores are printed.

With this option, no resources are read, and the game list is saved only if -list is specified.

-opt filename

The file for saving/restoring all interactively changeable options of all players (default: $HOME/.xskat.opt or ./xskat.opt). Command line options take precedence over options specified in this file which in turn override resource specifications. This may be changed with the useoptfile resource.

-pk

If you want the computer to deal a Good Hand every time. (as requested by Petra K.) Alternatively, pressing F6 three times will result in a Good Hand for the next game. Does not work in multiplayer mode.

player@display

Specifies the display of the second and third player (but is ignored for IRC games). The player@ part may be omitted if the alias resource is set on display.

## RESOURCES
Command line options take precedence over resource specifications for player1.

geometry, font, title, foreground, background

The usual X11 resources.

mark

(see -mark).

button

(used for 2D buttons, see -bt).

3dbutton

(used for 3D buttons, see -bt, default: a shade of gray).

3dbackground

(used for 3D dialogs, see -bg, default: a different shade of gray).

3d

True or False (see -3d and -2d).

3dtop

(see -3dtop).

3dbot

(see -3dbot).

menubutton

(see -mb).

keyboard

(see -keyboard).

tdelay

(see -tdelay).

fastdeal

True or False (see -fastdeal and -slowdeal).(#)

cards

0, 1, 2 or 3 (see -frenchcards, -french4cards, -germancards and -german4cards).

color

True or False (see -color and -mono).

color1 .. color4

(see -color1 .. -color4).

large

True or False (see -large and -small).

down

True or False (see -down and -up).

alt

True or False (see -alt and -seq).

list

(see -list).(#)

alist

True or False (see -alist and -nlist).

tlist

True or False (see -tlist and -nlist).

log

(see -log).(#)

dolog

True or False (see -dolog and -nolog).(#)

formatted

True or False (see -fmt and -unfmt).(#)

game

(see -game).(#)

briefmsg

True or False (see -briefmsg and -verbosemsg).

trickl2r

True or False (see -trickl2r and -notrickl2r).

language

(see -lang).

start

(see -start).(#)

s1, s2

(see -s1, -s2).(#)

ramsch

0, 1 or 2 (see -noramsch, -ramsch and -ramschonly).(#)

sramsch

True or False (see -sramsch and -nosramsch).(#)

skattoloser

True or False (see -skattoloser and -skattolast).(#)

kontra

0, 1 or 2 (see -nokontra, -kontra and -kontra18).(#)

bock

0, 1 or 2 (see -nobock, -bock and -bockramsch).(#)

bockevents

(see -bockevents).(#)

resumebock

True or False (see -resumebock and -noresumebock).(#)

spitze

0, 1 or 2 (see -nospitze, -spitze and -spitze2).(#)

revolution

True or False (see -revolution and -norevolution).(#)

klopfen

True or False (see -klopfen and -noklopfen).(#)

schenken

True or False (see -schenken and -noschenken).(#)

hint

True or False (see -hint and -nohint).

oldrules

True or False (see -oldrules and -newrules).(#)

shortcut

0, 1 or 2 (see -noshortcut, -askshortcut and -shortcut).

irc

True or False (see -irc and -noirc).(#)

irctelnet

(see -irctelnet).(#)

ircserver

(see -ircserver).(#)

ircport

(see -ircport).(#)

ircchannel

(see -ircchannel).(#)

ircnick

(see -ircnick).(#)

ircuser

(see -ircuser).(#)

ircrealname

(see -ircrealname).(#)

ircpos

(see -ircpos).(#)

irclist

(see -list).(#)

irclog

(see -irclog).(#)

irclogappend

True or False (see -irclogappend and -irclogoverwrite).(#)

opt

(see -opt).(#)

useoptfile

True or False (default: False). This is a resource for multiplayer mode (but not for IRC). It is ignored for player1. If set to True, the contents of the option file, which is owned by player1, are used. This means that you may end up with someone else's preferred settings if player1 used this file in a different multiplayer game.

alias

The player's real name (max. 2 words of 9 characters, default: $LOGNAME).

Only player1 may specify the resources marked with (#).

Filenames starting with ~/ are interpreted correctly if HOME is set.

## FILES
An example of a file specifying predefined games:

```
# The following block specifies the distribution
# of cards for player1, 2, 3 and Skat(0).
# A 10  K  Q  J  9  8  7

  2  2  2  2  2  0  3  3  # Diamond

  2  2  2  2  2  3  3  3  # Heart

  1  1  1  1  1  3  3  3  # Spade

  1  1  1  1  1  0  3  3  # Club
# The following is not the same game !
# Player numbers rotate 3 -> 2 -> 1 -> 3
# (and depend on the start option).

  2  2  2  2  2  0  3  3

  2  2  2  2  2  3  3  3

  1  1  1  1  1  3  3  3

  1  1  1  1  1  0  3  3
repeat
# Repeat the above games forever.
# The following lines take effect only
# when you delete the 'repeat'.
random_seed 123456 0 2
# Specifies the random number which determines
# card distribution for all following games.
# The second number lets you skip that many
# games in the sequence.
# The third (optional) number defines
# who will start dealing cards (see -start).
# An additional L or R following this number will
# rotate the cards left or right.
# The random_seed will be shown in game logs
# to allow easy replay. Just type:
# echo random_seed 123456 0 2 | xskat -game -
```

## NOTES
There are no official rules for the variations Ramsch, Kontra, Bock, Spitze, Revolution, Klopfen and Schenken.

If executing xskat player@otherhost:0 on yourhost gives an error message you could try the command xhost yourhost on otherhost to grant yourhost access to otherhost's display.

If you replay a game with your own cards, it doesn't matter whether 'Forehand changes' is set to 'yes' or 'no'.

Some versions of telnet have a bug, that prevents them from reading input from a pipe correctly. See README.IRC for a fix or put this into your ~/.telnetrc:

```
irc.fu-berlin.de

 set echo off

 set escape off

 set rlogin off

 set flushoutput off

 set interrupt off

 set quit off

 set eof off

 set erase off

 set kill off

 set lnext off

 set susp off

 set reprint off

 set worderase off

 set start off

 set stop off

 set forw1 off

 set forw2 off

 set ayt off
```

Leading blanks are important! Change the irc server line appropriately.

## AUTHOR
Gunter Gerhardt

The latest version is always available at

http://www.xskat.de/xskat.html

```
This program is free software; you can redistribute it freely.
Use it at your own risk; there is NO WARRANTY.
Redistribution of modified versions is permitted
provided that the following conditions are met:
1. All copyright & permission notices are preserved.
2.a) Only changes required for packaging or porting are made.

  or
2.b) It is clearly stated who last changed the program.

     The program is renamed or

     the version number is of the form x.y.z,

     where x.y is the version of the original program

     and z is an arbitrary suffix.
Card images used with permission by
Spielkartenfabrik Altenburg GmbH, Marke ASS Altenburger
Leipziger Strasse 7, 04600 Altenburg, Germany
```


xsnow

package: xsnow

title: xsnow(6)

summary: Snow and Santa on your desktop

text:
# xsnow(6)

## NAME
xsnow - Snow and Santa on your desktop

## SYNOPSIS
xsnow [OPTION]...

## DESCRIPTION
Xsnow shows an animation of Santa and snow on your desktop. Xsnow can also run in one or more windows, see options -xwininfo, -id . (These options only work satisfactorily in an X11 environment.) Xsnow depends on an X11 environment. This is forced by setting the environment variable GDK_BACKEND=x11 before initializing the GTK. Hopefully, this will ensure that xsnow also runs in a Wayland environment for some time.

If xsnow is misbehaving, try to remove the file $HOME/.xsnowrc.

### General options:
Below: <n> denotes an unsigned decimal (e.g 123) or octal (e.g. 017) or hex (e.g. 0x50009) number. <c> denotes a string like "red" or "#123456".

-h, -help

print this text.

-H, -manpage

print man page.

-v, -version

prints version of xsnow.

-display name

Drop the snowflakes on the given display. Make sure the display is nearby, so you can hear them enjoy...

-vintage

Run xsnow in vintage settings.

-defaults

Do not read config file (see FILES).

-noconfig

Do not read or write config file (see FILES).

-hidemenu

Start with hidden interactive menu.

-nomenu

Do not start and show interactive menu.

-scale <n>

Apply scalefactor (default: 100).

-doublebuffer <n>

1: use double buffering; 0: do not use double buffering (default: 1). Only effective with '-root' or '-id' or '-xwininfo'.

-theme <n>

1: use xsnow theme for menu; 0: use system theme (default: 1)

-checkgtk <n>

0: Do not check gtk version before starting the user interface. 1: Check gtk version before starting the user interface. (default: 1).

-id <n>, -window-id <n>

Snow in window with id (for example from xwininfo).

-desktop

Act as if window is a desktop.

-allworkspaces <n>

0: use one desktop for snow, 1: use all desktops (default: 1).

-above

Snow above your windows. Default is to snow below your windows. NOTE: in some environments this results in an un-clickable desktop.

-xwininfo

Use a cursor to point at the window you want the snow to be fallen in.

-stopafter <n>

Stop xsnow after so many seconds.

-root

Force to paint on (virtual) root window.

Use this for xscreensaver: in ~.xscreensaver add:

xsnow -root

On some systems you need to add the flag -nomenu to disable the menu:

xsnow -root -nomenu

Probably, you want to start xscreensaver as follows:

xscreensaver -no-capture-stderr

-noisy

Write extra info about some mouse clicks, X errors etc, to stdout.

-cpuload <n>

How busy is your system with xsnow: the higher, the more load on the system (default: 100).

### Snow options:
-snowflakes <n>

The higher, the more snowflakes are generated per second. Default: 100.

-blowsnow

(Default) Animate blow-off snow.

-noblowsnow

Do not animate blowing snow from trees or windows

-sc <c>

Use the given string as color for the flakes (default: snow).

-snowspeedfactor <n>

Multiply the speed of snow with this number/100 (default: 100).

-snowsize <n>

Set size of (non-vintage) snow flakes (default: 8).

-snow

(Default) Show snow.

-nosnow -nosnowflakes

Do not show snow.

-flakecountmax <n>

Maximum number of active flakes (default: 300).

-blowofffactor <n>

The higher, the more snow is generated in blow-off scenarios (default: 40).

### Tree options:
-treetype <n>[,<n> ...]

Choose tree types: minimum 0, maximum 7 (default: 1,2,3,4,5,6,7,). Thanks to Carla Vermin for numbers >=3! Credits: Image by b0red on Pixabay.

-treetype all

(Default) Use all non-vintage available tree types.

-tc <c>

Use the given string as the color for the vintage tree (default: chartreuse). Works only for treetype 0.

-notrees

Do not display the trees.

-showtrees

(Default) Display the trees.

-trees <n>

Desired number of trees. Default 10.

-treefill <n>

Region in percents of the height of the window where trees grow (default: 30).

### Santa options:
-showsanta

(Default) Display Santa running all over the screen.

-nosanta

Do not display Santa running all over the screen.

-showrudolph

(Default) With Rudolph.

-norudolph

No Rudolph.

-santa <n>

The minimum size of Santa is 0, the maximum size is 4. Default is 3. Thanks to Thomas Linder for the (big) Santa 2! Santa 3 is derived from Santa 2, and shows the required eight reindeer. The appearance of Santa 4 may be a surprise, thanks to Carla Vermin for this one.

-santaspeedfactor <n>

The speed Santa should not be excessive if he doesn't want to get fined. The appropriate speed for the Santa chosen will be multiplied by santaspeedfactor/100 (default: 100).

### Celestial options:
-wind

(Default) It will get windy now and then.

-nowind

By default it gets windy now and then. If you prefer quiet weather specify -nowind.

-whirlfactor <n>

This sets the whirl factor, i.e. the maximum adjustment of the horizontal speed. The default value is 100.

-windtimer <n>

With -windtimer you can specify how often it gets windy. It's sort of a period in seconds, default value is 30.

-stars <n>

The number of stars (default: 20).

-meteorites

(Default) Show meteorites.

-nometeorites

Do not show meteorites.

-moon <n>

1: show moon, 0: do not show moon (default: 1).

Picture of moon thanks to Pedro Lasta on Unsplash.

https://unsplash.com/photos/wCujVcf0JDw

-moonspeed <n>

Speed of moon in pixels/minute (default: 120).

-moonsize <n>

Realtive size of moon (default: 100).

-halo <n>

1: show halo around moon, 0: do not show halo (default: 1).

-halobrightness <n>

Brightness of halo (default: 25).

### Fallen snow options:
-wsnowdepth <n>

Maximum thickness of snow on top of windows (default: 30).

-ssnowdepth <n>

Maximum thickness of snow at the bottom of the screen (default: 50).

-maxontrees <n>

Maximum number of flakes on trees. Default 200.

-keepsnowonwindows

(Default) Keep snow on top of the windows.

-nokeepsnowonwindows

Do not keep snow on top of the windows.

-keepsnowonscreen

(Default) Keep snow at the bottom of the screen.

-nokeepsnowonscreen

Do not keep snow at the bottom of the screen.

-keepsnowontrees

(Default) Keep snow on trees.

-nokeepsnowontrees

Do not keep snow on trees.

-keepsnow

(Default) Have snow sticking anywhere.

-nokeepsnow

Do not have snow sticking anywhere.

-fluffy

(Default) Create fluff on fallen snow.

-nofluffy

Do not create fluff on fallen snow.

-offsetx <n>

Correction for window-manager provided x-coordinate of window. Default 4.

-offsety <n>

Correction for window-manager provided y-coordinate of window. Default 0.

-offsetw <n>

Correction for window-manager provided width of window. Default -8.

-offsets <n>

Correction for bottom coordinate of your screen. A negative value lifts the xsnow screen up. Default 0.

### Birds options:
-anarchy <n>

Anarchy factor ( 0..100 default: 50).

-birdscolor <c>

Use the given string as color for the birds (default: #361A07).

-birdsonly <n>

Show only birds ( 0/1 default: 0).

-birdsspeed <n>

Speed of birds ( 0..300 default: 100).

-disweight <n>

Eagerness to keep desired distance ( 0..100 default: 20).

-focuscentre <n>

Eagerness to fly to the focus ( 0..300 default: 100).

-followneighbours <n>

Eagerness to follow neighbours ( 0..100 default: 30).

-nbirds <n>

Number of birds ( 0..400 default: 70).

-neighbours <n>

Number of neighbours to watch ( 0..20 default: 7).

-prefdistance <n>

Preferred distance to neighbours ( 0..100 default: 40).

-showbirds <n>

Show birds ( 0/1 default: 1).

-showattr <n>

Show attraction point ( 0/1 default: 0).

-followsanta <n>

Birds like Santa ( 0/1 default: 1).

-viewingdistance <n>

Viewing distance ( 0..95 default: 40).

### FILES
$HOME/.xsnowrc

Settings are read from and written to this file. See flags -noconfig and -defaults how to influence this behaviour.

NOTE: the following settings are not read or written:

-above -defaults -desktop -fullscreen -noconfig -id

-nomenu -stopafter -xwininfo -display -noisy -checkgtk

$HOME/xsnow/pixmaps/tree.xpm

If present, xsnow will try this file for displaying the trees. The format must be xpm (X PixMap) format, see https://en.wikipedia.org/wiki/X_PixMap .

NOTE: when this file is present, no menu will appear.

$HOME/xsnow/pixmaps/santa<n>.xpm

where <n> = 1,2,3,4. If present, xsnow will try this files (4 of them) for displaying Santa. The format must be xpm (X PixMap) format, see https://en.wikipedia.org/wiki/X_PixMap .

NOTE: when these files are present, no menu will appear.

### EXAMPLES

$ xsnow -defaults # run with defaults.

$ xsnow # run using values from the config file.

$ xsnow -treetype 1,2 # use tree types 1 and 2.

### BUGS
- Xsnow needs a complete rewrite: the code is a mess.

- The flags are not consistent, caused by trying to be

compatible with older versions.

- Xsnow stresses the Xserver too much.

- Xsnow does run in Wayland, but will not snow on all windows.

- Xsnow tries to create a click-through window. This is not successful

in for example FVWM/xcompmgr. In that case, xsnow tries to keep

the snow window below all others, resulting in a transient effect

when you click on the desktop. Sadly, no FVWM menu will appear...

- Remnants of fluffy snow can persist after removing the

fallen snow. These will gradually disappear, so no big deal.

- Remnants of meteorites can persist after passage of Santa.

These will eventually be wiped out by snow or Santa.

- Xsnow tries to adapt its snowing window if the display

settings are changed while xsnow is running.

This does not function always well.

- In multi-screen environments, it depends on the display settings

if it is snowing on all screens. Experiment!

## COPYRIGHT
This is free software; see the source for copying conditions. There is NO warranty; not even for MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.


xteddy

package: xteddy

title: xteddy(6)

text:
# xteddy(6)

## NAME
xteddy - cuddly teddy bear for your X Windows desktop.

## SYNOPSIS
xteddy [ -wm -float -noquit -nocursor -F<file> ]

[ -geometry WIDTHxHEIGHT+X+Y -display SERVER ]

[ -h --help -v ]

## DESCRIPTION
Xteddy is a cuddly teddy bear for your X Windows desktop.

Normally, xteddy just sits around doing nothing. After all, that's what teddy bears are for. Look at him, talk to him, place heavy windows on top of him, zap him around until he becomes dizzy, do what you like; he will always be your true (albeit virtual) friend.

You can move xteddy with the mouse by pointing at him and dragging him around. When clicked upon, he will pop up on top of all other windows. If you type "q" or "Esc" on him, he will exit (or, as I like to think of it, be tucked away in the file system until you need him next time).

That's it. But he's cute.

## OPTIONS
-wm

Use the window manager. Normally, xteddy sets the override_redirect flag for his window, which will cause most window managers to ignore him. However, some window managers might have problems coping with a window that is nailed directly to the root. In that case, use this option. If possible, instruct your window manager not to put any title bar or window frame on the window, or xteddy will lose some of his charm.

-float

Float up on top of overlapping windows. This will make xteddy stay in sight at all times, so you won't lose him. However, this is a bit intrusive and quite unlike a real teddy bear, so it is not the default action.

-noquit

Disable the "quit" command (do not quit when typing "q" in the window, but of course still on explicit window kills or process kills). This might seem an unnecessary option, but if you use the -wm option Xteddy might keep receiving keyboard events even after the mouse has left his window. I you use the -wm option in conjunction with a click-to-type window manager, you would probably want to include this option.

-nocursor

Disable the X11 cursor over the xteddy window.

-F,-f

< file > Display another image instead of xteddy. file can be the full name of an image file which reasonably should contain a transparent background. If there is no such file in the current working directory xteddy searches in $(installation_prefix)/share/xteddy, where $(installation_prefix) is determined at compile time (for instance /usr/X11R6). If this fails by default /usr/share/xteddy is searched. Failing this, /usr/local/share/xteddy is searched. If there is no such file in these directories the following appendixes where appended to the given name: xpm, png, tif, jpg, jpeg, gif and pnm. These files will be searched in the three directories. If all files the last try is to append the extensions in upper cases. '-F' and '-f' are equivalent, and the space in '-f <file>' is optional.

If no `-F` parameter is given file equals to xteddy or more precisely to the name of the calling program. For instance if there is a symlink

ln -s xteddy xpenguin

then file equals to xpenguin and the appropriate pixmaps with the name xpenguin are searched for.

-geometry

The standard X geometry specification. Only X and Y position requests are honored. Any height and width specifications will be ignored.

-display

Specify an X server other than the local display.

-h, --help

Print a help message and exit.

-v

Print the version number and exit.

## BEARS
The cast of characters is currently: teddy xalex xbobo xbrummi xcherubino xduck xhedgehog xklitze xnamu xorca xpenguin xpuppy xruessel xteddy xtrouble.png xtrouble_large xtuxxy.

## AUTHOR
Stefan Gustavson, ISY-LiTH (stegu@itn.liu.se). Xteddy is distributed under the GNU General Public License.

## BUGS
The Desktop Manager in Sun CDE (Common Desktop Environment) does not like xteddy. Xteddy by default does not use the window manager, and so he shows up as a sticky window on all desktops. If you don't like this, and try to circumvent it by running him with the -wm option, move him by grabbing him by the tummy instead of by the title bar, and then move him partly off the screen, the image is lost and never redrawn again, so all you see is a silhouette of a teddy bear. I have no idea why this happens. If you know, please tell me, and if you can fix it, please do. If you run CDE on other platforms than Sun, please tell me if it works for you. CDE does something which xteddy does not handle properly, and since I have a Sun with CDE myself I would like to know what the problem is.

For most X servers, the -float option does not work properly if xteddy is moved partially off the screen. This is the X server's fault, not mine.

If two copies of xteddy are placed so they overlap, and both were run with the -float option, the X server will try to put each on top of the other in an endless loop, which looks very bad and takes a lot of CPU power.

Xteddy does not make use of the X resource database. I just didn't get around to that.

Please send bug reports, fixes, suggestions, fan mail or or hacks to: stegu@itn.liu.se.