SoGLMultiTextureCoordinateElement(3)
| SoGLMultiTextureCoordinateElement(3) | Coin | SoGLMultiTextureCoordinateElement(3) |
NAME
SoGLMultiTextureCoordinateElement - The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
SYNOPSIS
#include <Inventor/elements/SoGLMultiTextureCoordinateElement.h>
Inherits SoMultiTextureCoordinateElement.
Classes
class GLUnitData
Public Member Functions
virtual void init (SoState *state)
FIXME: write doc. virtual void push (SoState *state)
FIXME: write doc. virtual void pop (SoState *state, const
SoElement *prevTopElement)
FIXME: write doc. virtual CoordType getType (const int unit=0)
const
FIXME: write doc. void send (const int unit, const int
index) const
FIXME: write doc. void send (const int unit, const int
index, const SbVec3f &c, const SbVec3f &n) const
FIXME: write doc. void initRender (const SbBool *enabled, const
int maxenabled) const
void send (const int index) const
void send (const int index, const SbVec3f &c, const
SbVec3f &n) const
void initMulti (SoState *state) const
Static Public Member Functions
static SoType getClassTypeId (void)
static int getClassStackIndex (void)
static void * createInstance (void)
static void initClass (void)
static void setTexGen (SoState *const state, SoNode
*const node, const int unit, SoTexCoordTexgenCB *const texgenFunc,
void *const texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL,
void *const funcData=NULL)
FIXME: write doc. static const SoGLMultiTextureCoordinateElement *
getInstance (SoState *const state)
FIXME: write doc. static void setTexGen (SoState *const state,
SoNode *const node, SoTexCoordTexgenCB *const texgenFunc, void *const
texgenData=NULL, SoTextureCoordinateFunctionCB *const func=NULL, void *const
funcData=NULL)
Protected Member Functions
SoGLMultiTextureCoordinateElement (void)
virtual ~SoGLMultiTextureCoordinateElement ()
virtual void setElt (const int unit, SoTexCoordTexgenCB *func,
void *data=NULL)
FIXME: write doc.
Additional Inherited Members
Detailed Description
The SoGLMultiTextureCoordinateElement class stores the current gltexture coordinates for several units.
Constructor & Destructor Documentation
SoGLMultiTextureCoordinateElement::SoGLMultiTextureCoordinateElement (void) [protected]
The constructor.
SoGLMultiTextureCoordinateElement::~SoGLMultiTextureCoordinateElement () [protected], [virtual]
The destructor.
Member Function Documentation
void * SoGLMultiTextureCoordinateElement::createInstance (void) [static]
This API member is considered internal to the library, as it is not likely to be of interest to the application programmer.
void SoGLMultiTextureCoordinateElement::initClass (void) [static]
This static method initializes static data for the SoGLMultiTextureCoordinateElement class.
void SoGLMultiTextureCoordinateElement::initRender (const SbBool * enabled, const int maxenabled) const
Internal method that is called from SoGLTextureCoordinateBundle to set up optimized rendering.
void SoGLMultiTextureCoordinateElement::initMulti (SoState * state) const
Called from SoTextureCoordinateBundle to initialize multi texturing.
Author
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| Mon May 31 2021 | Version 4.0.0 |
