NAME
coin300 - New Features in Coin v3.0.0 This is a brief summary of
the new features in Coin v3.0:
- New scene graph traversal profiling subsystem.
- New node SoVertexAttribute which provides vertex attribute support
for shaders.
- New SoDepthBuffer node to control depth buffer settings.
- New SoShadowSpotLight node in the shadow generation subsystem.
- New SoHeightMapToNormalMap engine to convert depthmap images to
three- component normal maps.
- SoPickStyle has three new style settings, SHAPE_ON_TOP,
BOUNDING_BOX_ON_TOP, and SHAPE_FRONTFACES.
- Integrated XML parser used for various purposes.
- GL feature control through a new GLDriverDatabase subsystem which is
configurable through XML files.
- Statechart XML engine, which has been used to implement examiner-mode
viewer navigation at the Coin level (earlier this functionality was
implemented over and over again in the various GUI libraries).
- Foreign file format support through SoForeignFileKit, with an
example SoSTLFileKit implementation for STL import.
- There is a testsuite framework based on Boost.Test
- Translation draggers (1D/2D) are now fitted with new fields minTranslation
and maxTranslation to add the ability of restricting the range the
draggers can operate in. When this feature is used, and draggers are
stored to file, it has consequences for the file format, and you lose the
ability to load those files with older versions of Coin.
- Slight change in antialiased rendering with
SoGLRenderAction::setNumPasses(). Antialiased rendering is no
longer shifted 1/2 pixel to the left compared to single-pass
non-antialiased rendering.
- Dynamic loading of support libraries for Mac OS X has been changed, which
has consequences for which possibilities are available for bundling such
libraries when creating your application bundles.