huntd(6)
| HUNTD(6) | Games Manual | HUNTD(6) |
NAME
huntd — hunt
daemon, back-end for hunt game
SYNOPSIS
huntd |
[-s] [-p
port] |
DESCRIPTION
huntd controls the multi-player
hunt(6) game. When it starts up, it tries to
notify all members of the hunt-players mailing list (see
sendmail(8)) by faking a
talk(1) request from user “Hunt
Game”.
The -s option is for running
huntd forever (server mode). This is similar to
running it under the control of inetd(8)
(see below), but it consumes a process table entry when no one is
playing.
The -p option changes the UDP port number
used to rendezvous with the player process and thus allows for private games
of hunt. This option turns off the notification of players on the
hunt-players mailing list.
INETD
To run huntd from
inetd(8), you'll need to put the
hunt service in
/etc/services:
hunt 26740/udp # multi-player/multi-host mazewars
hunt dgram udp wait nobody /usr/sbin/huntd huntd
huntd on a private port, change the port listed for
hunt in /etc/services.
NETWORK RENDEZVOUS
When hunt(6) starts up, it
broadcasts on the local area net (using the broadcast address for each
interface) to find a hunt game in progress. If a
huntd hears the request, it sends back the port
number for the hunt process to connect to.
Otherwise, the hunt process starts up a
huntd on the local machine and tries to rendezvous
with it.
SEE ALSO
talk(1), hunt(6), sendmail(8)
AUTHORS
Conrad Huang, Ken Arnold, and Greg Couch;
University of California, San Francisco, Computer Graphics Lab
| April 4, 2001 |
