SDL_BindGPUFragmentStorageBuffers(3)

SDL_BindGPUFragmentStorageBuffers(3) SDL3 FUNCTIONS SDL_BindGPUFragmentStorageBuffers(3)

NAME

SDL_BindGPUFragmentStorageBuffers - Binds storage buffers for use on the fragment shader.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_BindGPUFragmentStorageBuffers(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    SDL_GPUBuffer *const *storage_buffers,
    Uint32 num_bindings);

DESCRIPTION

These buffers must have been created with SDL_GPU_BUFFERUSAGE_GRAPHICS_STORAGE_READ.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

FUNCTION PARAMETERS

render_pass
a render pass handle.
first_slot
the fragment storage buffer slot to begin binding from.
storage_buffers
an array of storage buffers.
num_bindings
the number of storage buffers to bind from the array.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_CreateGPUShader(3)

SDL 3.4.0 Simple Directmedia Layer