SDL_BindGPUVertexStorageTextures(3)

SDL_BindGPUVertexStorageTextures(3) SDL3 FUNCTIONS SDL_BindGPUVertexStorageTextures(3)

NAME

SDL_BindGPUVertexStorageTextures - Binds storage textures for use on the vertex shader.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_BindGPUVertexStorageTextures(
    SDL_GPURenderPass *render_pass,
    Uint32 first_slot,
    SDL_GPUTexture *const *storage_textures,
    Uint32 num_bindings);

DESCRIPTION

These textures must have been created with SDL_GPU_TEXTUREUSAGE_GRAPHICS_STORAGE_READ.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

FUNCTION PARAMETERS

render_pass
a render pass handle.
first_slot
the vertex storage texture slot to begin binding from.
storage_textures
an array of storage textures.
num_bindings
the number of storage texture to bind from the array.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_CreateGPUShader(3)

SDL 3.4.0 Simple Directmedia Layer