SDL_ConvertEventToRenderCoordinates(3)
| SDL_ConvertEventToRenderCoordinates(3) | SDL3 FUNCTIONS | SDL_ConvertEventToRenderCoordinates(3) |
NAME
SDL_ConvertEventToRenderCoordinates - Convert the coordinates in an event to render coordinates.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_ConvertEventToRenderCoordinates(SDL_Renderer *renderer, SDL_Event *event);
DESCRIPTION
This takes into account several states:
• The window dimensions.
• The logical presentation settings (SDL_SetRenderLogicalPresentation)
• The scale (SDL_SetRenderScale)
• The viewport (SDL_SetRenderViewport)
Various event types are converted with this function: mouse, touch, pen, etc.
Touch coordinates are converted from normalized coordinates in the window to non-normalized rendering coordinates.
Relative mouse coordinates (xrel and yrel event fields) are _also_ converted. Applications that do not want these fields converted should use SDL_RenderCoordinatesFromWindow() on the specific event fields instead of converting the entire event structure.
Once converted, coordinates may be outside the rendering area.
FUNCTION PARAMETERS
- renderer
- the rendering context.
- event
- the event to modify.
RETURN VALUE
Returns true if the event is converted or doesn't need conversion, or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
