SDL_CopyGPUBufferToBuffer(3)

SDL_CopyGPUBufferToBuffer(3) SDL3 FUNCTIONS SDL_CopyGPUBufferToBuffer(3)

NAME

SDL_CopyGPUBufferToBuffer - Performs a buffer-to-buffer copy.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_CopyGPUBufferToBuffer(
    SDL_GPUCopyPass *copy_pass,
    const SDL_GPUBufferLocation *source,
    const SDL_GPUBufferLocation *destination,
    Uint32 size,
    bool cycle);

DESCRIPTION

This copy occurs on the GPU timeline. You may assume the copy has finished in subsequent commands.

FUNCTION PARAMETERS

copy_pass
a copy pass handle.
source
the buffer and offset to copy from.
destination
the buffer and offset to copy to.
size
the length of the buffer to copy.
cycle
if true, cycles the destination buffer if it is already bound, otherwise overwrites the data.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.4.0 Simple Directmedia Layer