SDL_CreateGPUDevice(3)

SDL_CreateGPUDevice(3) SDL3 FUNCTIONS SDL_CreateGPUDevice(3)

NAME

SDL_CreateGPUDevice - Creates a GPU context.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
SDL_GPUDevice * SDL_CreateGPUDevice(
    SDL_GPUShaderFormat format_flags,
    bool debug_mode,
    const char *name);

DESCRIPTION

The GPU driver name can be one of the following:

• "vulkan": [Vulkan](CategoryGPU#vulkan)

• "direct3d12": [D3D12](CategoryGPU#d3d12)

• "metal": [Metal](CategoryGPU#metal)

• NULL: let SDL pick the optimal driver

FUNCTION PARAMETERS

format_flags
a bitflag indicating which shader formats the app is able to provide.
debug_mode
enable debug mode properties and validations.
name
the preferred GPU driver, or NULL to let SDL pick the optimal driver.

RETURN VALUE

Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_CreateGPUDeviceWithProperties(3), SDL_GetGPUShaderFormats(3), SDL_GetGPUDeviceDriver(3), SDL_DestroyGPUDevice(3), SDL_GPUSupportsShaderFormats(3)

SDL 3.4.0 Simple Directmedia Layer