SDL_CreateTexture(3)
| SDL_CreateTexture(3) | SDL3 FUNCTIONS | SDL_CreateTexture(3) |
NAME
SDL_CreateTexture - Create a texture for a rendering context.
SYNOPSIS
#include <SDL3/SDL_render.h>
SDL_Texture * SDL_CreateTexture(SDL_Renderer *renderer, SDL_PixelFormat format, SDL_TextureAccess access, int w, int h);
DESCRIPTION
The contents of a texture when first created are not defined.
FUNCTION PARAMETERS
- renderer
- the rendering context.
- format
- one of the enumerated values in SDL_PixelFormat.
- access
- one of the enumerated values in SDL_TextureAccess.
- w
- the width of the texture in pixels.
- h
- the height of the texture in pixels.
RETURN VALUE
Returns the created texture or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateTextureFromSurface(3), SDL_CreateTextureWithProperties(3), SDL_DestroyTexture(3), SDL_GetTextureSize(3), SDL_UpdateTexture(3)
| SDL 3.4.0 | Simple Directmedia Layer |
