SDL_DestroyRenderer(3)
| SDL_DestroyRenderer(3) | SDL3 FUNCTIONS | SDL_DestroyRenderer(3) |
NAME
SDL_DestroyRenderer - Destroy the rendering context for a window and free all associated textures.
SYNOPSIS
#include <SDL3/SDL_render.h>
void SDL_DestroyRenderer(SDL_Renderer *renderer);
DESCRIPTION
This should be called before destroying the associated window.
FUNCTION PARAMETERS
- renderer
- the rendering context.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
