SDL_DrawGPUPrimitives(3)

SDL_DrawGPUPrimitives(3) SDL3 FUNCTIONS SDL_DrawGPUPrimitives(3)

NAME

SDL_DrawGPUPrimitives - Draws data using bound graphics state.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
void SDL_DrawGPUPrimitives(
    SDL_GPURenderPass *render_pass,
    Uint32 num_vertices,
    Uint32 num_instances,
    Uint32 first_vertex,
    Uint32 first_instance);

DESCRIPTION

You must not call this function before binding a graphics pipeline.

Note that the first_vertex and first_instance parameters are NOT compatible with built-in vertex/instance ID variables in shaders (for example, SV_VertexID); GPU APIs and shader languages do not define these built-in variables consistently, so if your shader depends on them, the only way to keep behavior consistent and portable is to always pass 0 for the correlating parameter in the draw calls.

FUNCTION PARAMETERS

render_pass
a render pass handle.
num_vertices
the number of vertices to draw.
num_instances
the number of instances that will be drawn.
first_vertex
the index of the first vertex to draw.
first_instance
the ID of the first instance to draw.

AVAILABILITY

This function is available since SDL 3.2.0.

SDL 3.4.0 Simple Directmedia Layer