SDL_GDKSuspendComplete(3)
| SDL_GDKSuspendComplete(3) | SDL3 FUNCTIONS | SDL_GDKSuspendComplete(3) |
NAME
SDL_GDKSuspendComplete - Callback from the application to let the suspend continue.
SYNOPSIS
#include <SDL3/SDL_main.h>
void SDL_GDKSuspendComplete(void);
DESCRIPTION
This function is only needed for Xbox GDK support; all other platforms will do nothing and set an "unsupported" error message.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
