SDL_GL_MakeCurrent(3)
| SDL_GL_MakeCurrent(3) | SDL3 FUNCTIONS | SDL_GL_MakeCurrent(3) |
NAME
SDL_GL_MakeCurrent - Set up an OpenGL context for rendering into an OpenGL window.
SYNOPSIS
#include <SDL3/SDL_video.h>
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);
DESCRIPTION
The context must have been created with a compatible window.
FUNCTION PARAMETERS
- window
- the window to associate with the context.
- context
- the OpenGL context to associate with the window.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
