SDL_GL_MakeCurrent(3)

SDL_GL_MakeCurrent(3) SDL3 FUNCTIONS SDL_GL_MakeCurrent(3)

NAME

SDL_GL_MakeCurrent - Set up an OpenGL context for rendering into an OpenGL window.

SYNOPSIS

#include <SDL3/SDL_video.h>
bool SDL_GL_MakeCurrent(SDL_Window *window, SDL_GLContext context);

DESCRIPTION

The context must have been created with a compatible window.

FUNCTION PARAMETERS

window
the window to associate with the context.
context
the OpenGL context to associate with the window.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GL_CreateContext(3)

SDL 3.4.0 Simple Directmedia Layer