SDL_GPUGraphicsPipeline(3type)
| SDL_GPUGraphicsPipeline(3type) | SDL3 DATATYPES | SDL_GPUGraphicsPipeline(3type) |
NAME
SDL_GPUGraphicsPipeline - An opaque handle representing a graphics pipeline.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
typedef struct SDL_GPUGraphicsPipeline SDL_GPUGraphicsPipeline;
DESCRIPTION
Used during render passes.
AVAILABILITY
This struct is available since SDL 3.2.0.
SEE ALSO
SDL_CreateGPUGraphicsPipeline(3), SDL_BindGPUGraphicsPipeline(3), SDL_ReleaseGPUGraphicsPipeline(3)
| SDL 3.4.0 | Simple Directmedia Layer |
