SDL_GPUTextureSupportsSampleCount(3)
| SDL_GPUTextureSupportsSampleCount(3) | SDL3 FUNCTIONS | SDL_GPUTextureSupportsSampleCount(3) |
NAME
SDL_GPUTextureSupportsSampleCount - Determines if a sample count for a texture format is supported.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
bool SDL_GPUTextureSupportsSampleCount(
SDL_GPUDevice *device,
SDL_GPUTextureFormat format,
SDL_GPUSampleCount sample_count);
FUNCTION PARAMETERS
- device
- a GPU context.
- format
- the texture format to check.
- sample_count
- the sample count to check.
RETURN VALUE
Returns whether the sample count is supported for this texture format.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
