SDL_GamepadConnected(3)
| SDL_GamepadConnected(3) | SDL3 FUNCTIONS | SDL_GamepadConnected(3) |
NAME
SDL_GamepadConnected - Check if a gamepad has been opened and is currently connected.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_GamepadConnected(SDL_Gamepad *gamepad);
FUNCTION PARAMETERS
- gamepad
- a gamepad identifier previously returned by SDL_OpenGamepad().
RETURN VALUE
Returns true if the gamepad has been opened and is currently connected, or false if not.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
