SDL_GetDisplayUsableBounds(3)
| SDL_GetDisplayUsableBounds(3) | SDL3 FUNCTIONS | SDL_GetDisplayUsableBounds(3) |
NAME
SDL_GetDisplayUsableBounds - Get the usable desktop area represented by a display, in screen coordinates.
SYNOPSIS
#include <SDL3/SDL_video.h>
bool SDL_GetDisplayUsableBounds(SDL_DisplayID displayID, SDL_Rect *rect);
DESCRIPTION
This is the same area as SDL_GetDisplayBounds() reports, but with portions reserved by the system removed. For example, on Apple's macOS, this subtracts the area occupied by the menu bar and dock.
Setting a window to be fullscreen generally bypasses these unusable areas, so these are good guidelines for the maximum space available to a non-fullscreen window.
FUNCTION PARAMETERS
- displayID
- the instance ID of the display to query.
- rect
- the SDL_Rect structure filled in with the display bounds.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
