SDL_GetGPURendererDevice(3)
| SDL_GetGPURendererDevice(3) | SDL3 FUNCTIONS | SDL_GetGPURendererDevice(3) |
NAME
SDL_GetGPURendererDevice - Return the GPU device used by a renderer.
SYNOPSIS
#include <SDL3/SDL_render.h>
SDL_GPUDevice * SDL_GetGPURendererDevice(SDL_Renderer *renderer);
FUNCTION PARAMETERS
- renderer
- the rendering context.
RETURN VALUE
Returns the GPU device used by the renderer, or NULL if the renderer is not a GPU renderer; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.4.0.
| SDL 3.4.0 | Simple Directmedia Layer |
