SDL_GetGamepadMappingForGUID(3)
| SDL_GetGamepadMappingForGUID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForGUID(3) |
NAME
SDL_GetGamepadMappingForGUID - Get the gamepad mapping string for a given GUID.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMappingForGUID(SDL_GUID guid);
FUNCTION PARAMETERS
- guid
- a structure containing the GUID for which a mapping is desired.
RETURN VALUE
Returns a mapping string or NULL on failure; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
