SDL_GetGamepadMappingForID(3)
| SDL_GetGamepadMappingForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadMappingForID(3) |
NAME
SDL_GetGamepadMappingForID - Get the mapping of a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
char * SDL_GetGamepadMappingForID(SDL_JoystickID instance_id);
DESCRIPTION
This can be called before any gamepads are opened.
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
RETURN VALUE
Returns the mapping string. Returns NULL if no mapping is available. This should be freed with SDL_free() when it is no longer needed.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
