SDL_GetGamepadNameForID(3)
| SDL_GetGamepadNameForID(3) | SDL3 FUNCTIONS | SDL_GetGamepadNameForID(3) |
NAME
SDL_GetGamepadNameForID - Get the implementation dependent name of a gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
const char * SDL_GetGamepadNameForID(SDL_JoystickID instance_id);
DESCRIPTION
This can be called before any gamepads are opened.
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
RETURN VALUE
Returns the name of the selected gamepad. If no name can be found, this function returns NULL; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
