SDL_GetNumJoystickAxes(3)
| SDL_GetNumJoystickAxes(3) | SDL3 FUNCTIONS | SDL_GetNumJoystickAxes(3) |
NAME
SDL_GetNumJoystickAxes - Get the number of general axis controls on a joystick.
SYNOPSIS
#include <SDL3/SDL_joystick.h>
int SDL_GetNumJoystickAxes(SDL_Joystick *joystick);
DESCRIPTION
Often, the directional pad on a game controller will either look like 4 separate buttons or a POV hat, and not axes, but all of this is up to the device and platform.
FUNCTION PARAMETERS
- joystick
- an SDL_Joystick structure containing joystick information.
RETURN VALUE
Returns the number of axis controls/number of axes on success or -1 on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetJoystickAxis(3), SDL_GetNumJoystickBalls(3), SDL_GetNumJoystickButtons(3), SDL_GetNumJoystickHats(3)
| SDL 3.4.0 | Simple Directmedia Layer |
