SDL_GetTextInputArea(3)
| SDL_GetTextInputArea(3) | SDL3 FUNCTIONS | SDL_GetTextInputArea(3) |
NAME
SDL_GetTextInputArea - Get the area used to type Unicode text input.
SYNOPSIS
#include <SDL3/SDL_keyboard.h>
bool SDL_GetTextInputArea(SDL_Window *window, SDL_Rect *rect, int *cursor);
DESCRIPTION
This returns the values previously set by SDL_SetTextInputArea().
FUNCTION PARAMETERS
- window
- the window for which to query the text input area.
- rect
- a pointer to an SDL_Rect filled in with the text input area, may be NULL.
- cursor
- a pointer to the offset of the current cursor location relative to rect->x, may be NULL.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
