SDL_HINT_WINDOWS_GAMEINPUT(3)
| SDL_HINT_WINDOWS_GAMEINPUT(3) | SDL3 FUNCTIONS | SDL_HINT_WINDOWS_GAMEINPUT(3) |
NAME
SDL_HINT_WINDOWS_GAMEINPUT - A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.
SYNOPSIS
#include <SDL3/SDL_hints.h>
#define SDL_HINT_WINDOWS_GAMEINPUT "SDL_WINDOWS_GAMEINPUT"
DESCRIPTION
The variable can be set to the following values:
• "0": GameInput is not used for raw keyboard and mouse events. (default)
• "1": GameInput is used for raw keyboard and mouse events, if available.
This hint should be set before SDL is initialized.
AVAILABILITY
This hint is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
