SDL_HasGamepad(3)
| SDL_HasGamepad(3) | SDL3 FUNCTIONS | SDL_HasGamepad(3) |
NAME
SDL_HasGamepad - Return whether a gamepad is currently connected.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_HasGamepad(void);
RETURN VALUE
Returns true if a gamepad is connected, false otherwise.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
