SDL_ReleaseGPUTexture(3)
| SDL_ReleaseGPUTexture(3) | SDL3 FUNCTIONS | SDL_ReleaseGPUTexture(3) |
NAME
SDL_ReleaseGPUTexture - Frees the given texture as soon as it is safe to do so.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_ReleaseGPUTexture(
SDL_GPUDevice *device,
SDL_GPUTexture *texture);
DESCRIPTION
You must not reference the texture after calling this function.
FUNCTION PARAMETERS
- device
- a GPU context.
- texture
- a texture to be destroyed.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
