SDL_ReloadGamepadMappings(3)
| SDL_ReloadGamepadMappings(3) | SDL3 FUNCTIONS | SDL_ReloadGamepadMappings(3) |
NAME
SDL_ReloadGamepadMappings - Reinitialize the SDL mapping database to its initial state.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_ReloadGamepadMappings(void);
DESCRIPTION
This will generate gamepad events as needed if device mappings change.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
