SDL_RenderPoints(3)

SDL_RenderPoints(3) SDL3 FUNCTIONS SDL_RenderPoints(3)

NAME

SDL_RenderPoints - Draw multiple points on the current rendering target at subpixel precision.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_RenderPoints(SDL_Renderer *renderer, const SDL_FPoint *points, int count);

FUNCTION PARAMETERS

renderer
the renderer which should draw multiple points.
points
the points to draw.
count
the number of points to draw.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_RenderPoint(3)

SDL 3.4.0 Simple Directmedia Layer