SDL_RenderReadPixels(3)
| SDL_RenderReadPixels(3) | SDL3 FUNCTIONS | SDL_RenderReadPixels(3) |
NAME
SDL_RenderReadPixels - Read pixels from the current rendering target.
SYNOPSIS
#include <SDL3/SDL_render.h>
SDL_Surface * SDL_RenderReadPixels(SDL_Renderer *renderer, const SDL_Rect *rect);
DESCRIPTION
The returned surface contains pixels inside the desired area clipped to the current viewport, and should be freed with SDL_DestroySurface().
Note that this returns the actual pixels on the screen, so if you are using logical presentation you should use SDL_GetRenderLogicalPresentationRect() to get the area containing your content.
WARNING: This is a very slow operation, and should not be used frequently. If you're using this on the main rendering target, it should be called after rendering and before SDL_RenderPresent().
FUNCTION PARAMETERS
- renderer
- the rendering context.
- rect
- an SDL_Rect structure representing the area to read, which will be clipped to the current viewport, or NULL for the entire viewport.
RETURN VALUE
Returns a new SDL_Surface on success or NULL on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
