SDL_RenderTexture(3)
| SDL_RenderTexture(3) | SDL3 FUNCTIONS | SDL_RenderTexture(3) |
NAME
SDL_RenderTexture - Copy a portion of the texture to the current rendering target at subpixel precision.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_RenderTexture(SDL_Renderer *renderer, SDL_Texture *texture, const SDL_FRect *srcrect, const SDL_FRect *dstrect);
FUNCTION PARAMETERS
- renderer
- the renderer which should copy parts of a texture.
- texture
- the source texture.
- srcrect
- a pointer to the source rectangle, or NULL for the entire texture.
- dstrect
- a pointer to the destination rectangle, or NULL for the entire rendering target.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
