SDL_ResumeAudioStreamDevice(3)
| SDL_ResumeAudioStreamDevice(3) | SDL3 FUNCTIONS | SDL_ResumeAudioStreamDevice(3) |
NAME
SDL_ResumeAudioStreamDevice - Use this function to unpause audio playback on the audio device associated with an audio stream.
SYNOPSIS
#include <SDL3/SDL_audio.h>
bool SDL_ResumeAudioStreamDevice(SDL_AudioStream *stream);
DESCRIPTION
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
SDL_OpenAudioDeviceStream opens audio devices in a paused state, so this function call is required for audio playback to begin on such devices.
FUNCTION PARAMETERS
- stream
- the audio stream associated with the audio device to resume.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
