SDL_RumbleJoystickTriggers(3)
| SDL_RumbleJoystickTriggers(3) | SDL3 FUNCTIONS | SDL_RumbleJoystickTriggers(3) |
NAME
SDL_RumbleJoystickTriggers - Start a rumble effect in the joystick's triggers.
SYNOPSIS
#include <SDL3/SDL_joystick.h>
bool SDL_RumbleJoystickTriggers(SDL_Joystick *joystick, Uint16 left_rumble, Uint16 right_rumble, Uint32 duration_ms);
DESCRIPTION
Each call to this function cancels any previous trigger rumble effect, and calling it with 0 intensity stops any rumbling.
Note that this is rumbling of the _triggers_ and not the game controller as a whole. This is currently only supported on Xbox One controllers. If you want the (more common) whole-controller rumble, use SDL_RumbleJoystick() instead.
This function requires you to process SDL events or call SDL_UpdateJoysticks() to update rumble state.
FUNCTION PARAMETERS
- joystick
- the joystick to vibrate.
- left_rumble
- the intensity of the left trigger rumble motor, from 0 to 0xFFFF.
- right_rumble
- the intensity of the right trigger rumble motor, from 0 to 0xFFFF.
- duration_ms
- the duration of the rumble effect, in milliseconds.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
