SDL_SaveBMP(3)
| SDL_SaveBMP(3) | SDL3 FUNCTIONS | SDL_SaveBMP(3) |
NAME
SDL_SaveBMP - Save a surface to a file in BMP format.
SYNOPSIS
#include <SDL3/SDL_surface.h>
bool SDL_SaveBMP(SDL_Surface *surface, const char *file);
DESCRIPTION
Surfaces with a 24-bit, 32-bit and paletted 8-bit format get saved in the BMP directly. Other RGB formats with 8-bit or higher get converted to a 24-bit surface or, if they have an alpha mask or a colorkey, to a 32-bit surface before they are saved. YUV and paletted 1-bit and 4-bit formats are not supported.
FUNCTION PARAMETERS
- surface
- the SDL_Surface structure containing the image to be saved.
- file
- a file to save to.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function can be called on different threads with different surfaces.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_LoadBMP(3), SDL_SaveBMP_IO(3)
| SDL 3.4.0 | Simple Directmedia Layer |
