SDL_SetAudioStreamFrequencyRatio(3)
| SDL_SetAudioStreamFrequencyRatio(3) | SDL3 FUNCTIONS | SDL_SetAudioStreamFrequencyRatio(3) |
NAME
SDL_SetAudioStreamFrequencyRatio - Change the frequency ratio of an audio stream.
SYNOPSIS
#include <SDL3/SDL_audio.h>
bool SDL_SetAudioStreamFrequencyRatio(SDL_AudioStream *stream, float ratio);
DESCRIPTION
The frequency ratio is used to adjust the rate at which input data is consumed. Changing this effectively modifies the speed and pitch of the audio. A value greater than 1.0f will play the audio faster, and at a higher pitch. A value less than 1.0f will play the audio slower, and at a lower pitch. 1.0f means play at normal speed.
This is applied during SDL_GetAudioStreamData, and can be continuously changed to create various effects.
FUNCTION PARAMETERS
- stream
- the stream on which the frequency ratio is being changed.
- ratio
- the frequency ratio. 1.0 is normal speed. Must be between 0.01 and 100.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread, as it holds a stream-specific mutex while running.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetAudioStreamFrequencyRatio(3), SDL_SetAudioStreamFormat(3)
| SDL 3.4.0 | Simple Directmedia Layer |
