SDL_SetGPUStencilReference(3)
| SDL_SetGPUStencilReference(3) | SDL3 FUNCTIONS | SDL_SetGPUStencilReference(3) |
NAME
SDL_SetGPUStencilReference - Sets the current stencil reference value on a command buffer.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
void SDL_SetGPUStencilReference(
SDL_GPURenderPass *render_pass,
Uint8 reference);
FUNCTION PARAMETERS
- render_pass
- a render pass handle.
- reference
- the stencil reference value to set.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
