SDL_SetGamepadLED(3)
| SDL_SetGamepadLED(3) | SDL3 FUNCTIONS | SDL_SetGamepadLED(3) |
NAME
SDL_SetGamepadLED - Update a gamepad's LED color.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadLED(SDL_Gamepad *gamepad, Uint8 red, Uint8 green, Uint8 blue);
DESCRIPTION
An example of a joystick LED is the light on the back of a PlayStation 4's DualShock 4 controller.
For gamepads with a single color LED, the maximum of the RGB values will be used as the LED brightness.
FUNCTION PARAMETERS
- gamepad
- the gamepad to update.
- red
- the intensity of the red LED.
- green
- the intensity of the green LED.
- blue
- the intensity of the blue LED.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
