SDL_SetGamepadMapping(3)
| SDL_SetGamepadMapping(3) | SDL3 FUNCTIONS | SDL_SetGamepadMapping(3) |
NAME
SDL_SetGamepadMapping - Set the current mapping of a joystick or gamepad.
SYNOPSIS
#include <SDL3/SDL_gamepad.h>
bool SDL_SetGamepadMapping(SDL_JoystickID instance_id, const char *mapping);
DESCRIPTION
Details about mappings are discussed with SDL_AddGamepadMapping().
FUNCTION PARAMETERS
- instance_id
- the joystick instance ID.
- mapping
- the mapping to use for this device, or NULL to clear the mapping.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
