SDL_SetJoystickVirtualBall(3)
| SDL_SetJoystickVirtualBall(3) | SDL3 FUNCTIONS | SDL_SetJoystickVirtualBall(3) |
NAME
SDL_SetJoystickVirtualBall - Generate ball motion on an opened virtual joystick.
SYNOPSIS
#include <SDL3/SDL_joystick.h>
bool SDL_SetJoystickVirtualBall(SDL_Joystick *joystick, int ball, Sint16 xrel, Sint16 yrel);
DESCRIPTION
Please note that values set here will not be applied until the next call to SDL_UpdateJoysticks, which can either be called directly, or can be called indirectly through various other SDL APIs, including, but not limited to the following: SDL_PollEvent, SDL_PumpEvents, SDL_WaitEventTimeout, SDL_WaitEvent.
FUNCTION PARAMETERS
- joystick
- the virtual joystick on which to set state.
- ball
- the index of the ball on the virtual joystick to update.
- xrel
- the relative motion on the X axis.
- yrel
- the relative motion on the Y axis.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
It is safe to call this function from any thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_SetJoystickVirtualAxis(3), SDL_SetJoystickVirtualButton(3), SDL_SetJoystickVirtualHat(3), SDL_SetJoystickVirtualTouchpad(3), SDL_SetJoystickVirtualSensorData(3)
| SDL 3.4.0 | Simple Directmedia Layer |
