SDL_SetRenderViewport(3)
| SDL_SetRenderViewport(3) | SDL3 FUNCTIONS | SDL_SetRenderViewport(3) |
NAME
SDL_SetRenderViewport - Set the drawing area for rendering on the current target.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_SetRenderViewport(SDL_Renderer *renderer, const SDL_Rect *rect);
DESCRIPTION
Drawing will clip to this area (separately from any clipping done with SDL_SetRenderClipRect), and the top left of the area will become coordinate (0, 0) for future drawing commands.
The area's width and height must be >= 0.
Each render target has its own viewport. This function sets the viewport for the current render target.
FUNCTION PARAMETERS
- renderer
- the rendering context.
- rect
- the SDL_Rect structure representing the drawing area, or NULL to set the viewport to the entire target.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
