SDL_SetScancodeName(3)
| SDL_SetScancodeName(3) | SDL3 FUNCTIONS | SDL_SetScancodeName(3) |
NAME
SDL_SetScancodeName - Set a human-readable name for a scancode.
SYNOPSIS
#include <SDL3/SDL_keyboard.h>
bool SDL_SetScancodeName(SDL_Scancode scancode, const char *name);
FUNCTION PARAMETERS
- scancode
- the desired SDL_Scancode.
- name
- the name to use for the scancode, encoded as UTF-8. The string is not copied, so the pointer given to this function must stay valid while SDL is being used.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function is not thread safe.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
