SDL_SetTextureColorMod(3)
| SDL_SetTextureColorMod(3) | SDL3 FUNCTIONS | SDL_SetTextureColorMod(3) |
NAME
SDL_SetTextureColorMod - Set an additional color value multiplied into render copy operations.
SYNOPSIS
#include <SDL3/SDL_render.h>
bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);
DESCRIPTION
When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:
srcC = srcC * (color / 255)
Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.
FUNCTION PARAMETERS
- texture
- the texture to update.
- r
- the red color value multiplied into copy operations.
- g
- the green color value multiplied into copy operations.
- b
- the blue color value multiplied into copy operations.
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_GetTextureColorMod(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)
| SDL 3.4.0 | Simple Directmedia Layer |
