SDL_SetTextureColorMod(3)

SDL_SetTextureColorMod(3) SDL3 FUNCTIONS SDL_SetTextureColorMod(3)

NAME

SDL_SetTextureColorMod - Set an additional color value multiplied into render copy operations.

SYNOPSIS

#include <SDL3/SDL_render.h>
bool SDL_SetTextureColorMod(SDL_Texture *texture, Uint8 r, Uint8 g, Uint8 b);

DESCRIPTION

When this texture is rendered, during the copy operation each source color channel is modulated by the appropriate color value according to the following formula:

srcC = srcC * (color / 255)

Color modulation is not always supported by the renderer; it will return false if color modulation is not supported.

FUNCTION PARAMETERS

texture
the texture to update.
r
the red color value multiplied into copy operations.
g
the green color value multiplied into copy operations.
b
the blue color value multiplied into copy operations.

RETURN VALUE

Returns true on success or false on failure; call SDL_GetError() for more information.

THREAD SAFETY

This function should only be called on the main thread.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_GetTextureColorMod(3), SDL_SetTextureAlphaMod(3), SDL_SetTextureColorModFloat(3)

SDL 3.4.0 Simple Directmedia Layer