SDL_SetWindowOpacity(3)
| SDL_SetWindowOpacity(3) | SDL3 FUNCTIONS | SDL_SetWindowOpacity(3) |
NAME
SDL_SetWindowOpacity - Set the opacity for a window.
SYNOPSIS
#include <SDL3/SDL_video.h>
bool SDL_SetWindowOpacity(SDL_Window *window, float opacity);
DESCRIPTION
The parameter opacity will be clamped internally between 0.0f (transparent) and 1.0f (opaque).
This function also returns false if setting the opacity isn't supported.
FUNCTION PARAMETERS
- window
- the window which will be made transparent or opaque.
- opacity
- the opacity value (0.0f - transparent, 1.0f - opaque).
RETURN VALUE
Returns true on success or false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called on the main thread.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
| SDL 3.4.0 | Simple Directmedia Layer |
