SDL_StorageReady(3)
| SDL_StorageReady(3) | SDL3 FUNCTIONS | SDL_StorageReady(3) |
NAME
SDL_StorageReady - Checks if the storage container is ready to use.
SYNOPSIS
#include <SDL3/SDL_storage.h>
bool SDL_StorageReady(SDL_Storage *storage);
DESCRIPTION
This function should be called in regular intervals until it returns true - however, it is not recommended to spinwait on this call, as the backend may depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
FUNCTION PARAMETERS
- storage
- a storage container to query.
RETURN VALUE
Returns true if the container is ready, false otherwise.
AVAILABILITY
This function is available since SDL 3.2.0.
| SDL 3.4.0 | Simple Directmedia Layer |
