SDL_WaitForGPUFences(3)

SDL_WaitForGPUFences(3) SDL3 FUNCTIONS SDL_WaitForGPUFences(3)

NAME

SDL_WaitForGPUFences - Blocks the thread until the given fences are signaled.

SYNOPSIS

#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUFences(
    SDL_GPUDevice *device,
    bool wait_all,
    SDL_GPUFence *const *fences,
    Uint32 num_fences);

FUNCTION PARAMETERS

device
a GPU context.
wait_all
if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
fences
an array of fences to wait on.
num_fences
the number of fences in the fences array.

RETURN VALUE

Returns true on success, false on failure; call SDL_GetError() for more information.

AVAILABILITY

This function is available since SDL 3.2.0.

SEE ALSO

SDL_SubmitGPUCommandBufferAndAcquireFence(3), SDL_WaitForGPUIdle(3)

SDL 3.4.0 Simple Directmedia Layer