SDL_WaitForGPUSwapchain(3)
| SDL_WaitForGPUSwapchain(3) | SDL3 FUNCTIONS | SDL_WaitForGPUSwapchain(3) |
NAME
SDL_WaitForGPUSwapchain - Blocks the thread until a swapchain texture is available to be acquired.
SYNOPSIS
#include <SDL3/SDL_gpu.h>
bool SDL_WaitForGPUSwapchain(
SDL_GPUDevice *device,
SDL_Window *window);
FUNCTION PARAMETERS
- device
- a GPU context.
- window
- a window that has been claimed.
RETURN VALUE
Returns true on success, false on failure; call SDL_GetError() for more information.
THREAD SAFETY
This function should only be called from the thread that created the window.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_AcquireGPUSwapchainTexture(3), SDL_WaitAndAcquireGPUSwapchainTexture(3), SDL_SetGPUAllowedFramesInFlight(3)
| SDL 3.4.0 | Simple Directmedia Layer |
