SDL_WaitThread(3)
| SDL_WaitThread(3) | SDL3 FUNCTIONS | SDL_WaitThread(3) |
NAME
SDL_WaitThread - Wait for a thread to finish.
SYNOPSIS
#include <SDL3/SDL_thread.h>
void SDL_WaitThread(SDL_Thread *thread, int *status);
DESCRIPTION
Threads that haven't been detached will remain until this function cleans them up. Not doing so is a resource leak.
Once a thread has been cleaned up through this function, the SDL_Thread that references it becomes invalid and should not be referenced again. As such, only one thread may call SDL_WaitThread() on another.
The return code from the thread function is placed in the area pointed to by status, if status is not NULL.
You may not wait on a thread that has been used in a call to SDL_DetachThread(). Use either that function or this one, but not both, or behavior is undefined.
It is safe to pass a NULL thread to this function; it is a no-op.
Note that the thread pointer is freed by this function and is not valid afterward.
FUNCTION PARAMETERS
- thread
- the SDL_Thread pointer that was returned from the SDL_CreateThread() call that started this thread.
- status
- a pointer filled in with the value returned from the thread function by its 'return', or -1 if the thread has been detached or isn't valid, may be NULL.
AVAILABILITY
This function is available since SDL 3.2.0.
SEE ALSO
SDL_CreateThread(3), SDL_DetachThread(3)
| SDL 3.4.0 | Simple Directmedia Layer |
