WFMath_ZeroPrimitive(3)
| WFMath::ZeroPrimitive< Shape >(3) | WFMath | WFMath::ZeroPrimitive< Shape >(3) |
NAME
WFMath::ZeroPrimitive< Shape > - Utility class for providing zero primitives. This class will only work with simple structures such as Vector or Point which provide a m_elem structure. In order for it to access the m_elem structure it must be declared as a friend class of the class it will provide an instance of.
SYNOPSIS
#include <zero.h>
Public Member Functions
ZeroPrimitive (int dim)
Ctor. An instance of Shape with zero values will be created at
construction time. const Shape & getShape () const
Gets the zeroed shape.
Detailed Description
template<typename Shape>
class WFMath::ZeroPrimitive< Shape >" Utility class for providing zero primitives. This class will only work with simple structures such as Vector or Point which provide a m_elem structure. In order for it to access the m_elem structure it must be declared as a friend class of the class it will provide an instance of.
Author:
Constructor & Destructor Documentation
template<typename Shape> WFMath::ZeroPrimitive< Shape >::ZeroPrimitive (int dim) [inline]
Ctor. An instance of Shape with zero values will be created at construction time.
Parameters:
Author
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| Sat Sep 30 2017 | Version 1.0.2 |
