openxcom(6)
| OPENXCOM(6) | Games Manual | OPENXCOM(6) |
NAME
openxcom — An
open-source reimplementation of the original “UFO: Enemy
Unknown” game
SYNOPSIS
openxcom |
[-? | -help]
[-data path]
[-user path]
[-cfg path]
[-master mod]
[-KEY VALUE] |
DESCRIPTION
openxcom is an open-source
reimplementation of the popular “UFO: Enemy Unknown” game also
known as “X-COM: UFO Defense” in North America, and its sequel
“X-COM: Terror from the Deep” by publisher
MicroProse. It is licensed under the GPL and written
in C++ / SDL.
The options are as follows:
-?,-help- show command-line help
-datapath- use path as the default Data Folder instead of auto-detecting
-userpath- use path as the default User Folder instead of auto-detecting
-cfgpath- use path as the default Config Folder instead of auto-detecting
-mastermod- set mod the current master mod (eg.
-masterxcom2) -KEYVALUE- set option KEY to VALUE
instead of default/loaded value (eg.
-displayWidth640 ). See src/Engine/Options.cpp for a list of all potential options.
INSTALLATION
OpenXcom requires a vanilla copy of the
X-COM resources — from either or both of the original games. Please
refer to the README.md for the default search paths
and the exact directory layout, as well as information on the Mod
support.
SEE ALSO
https://openxcom.org, https://ufopaedia.org/index.php?title=OpenXcom
HISTORY
MicroProse releases “UFO: Enemy
Unknown” in 1994, followed by “X-COM: Terror from the
Deep” in 1995 with various sequels following. The
OpenXcom project sees the light of day in 2010.
COPYRIGHT
Copyright © 2020 OpenXcom Developers
AUTHORS
OpenXcom Developers
| 2014-06-12 | Linux 6.12.85-6.12-alt1 |
