russian-doom(6)

russian-doom(6) Games Manual russian-doom(6)

NAME

Russian Doom

SYNOPSIS

russian-doom [OPTIONS]

DESCRIPTION

Russian Doom is limit-removing source port of Id Software's 1993 game "Doom". It has numerous vanilla bug fixes, enhanced 640x400 display resolution, improved game palettes and offers many optional aesthetic game enhancements along with maximum possible translation to the Russian language.
For more information, visit https://github.com/Russian-Doom/russian-doom/wiki

OPTIONS

-h, --help
Show this help message
--Version
Show version information
-lang <lang>
Force specified language before config file is loaded and ignoring the value from it. Language can be changed later in the Options menu. Valid values are: 'en', 'ru'
-iwad <path>
Specify an IWAD file. <path> can be absolute or relative to one of the WAD search locations
-file <path> ...
Load the given PWAD(s). <path> can be absolute or relative to one of the WAD search locations
-deh <path> ...
Load the given dehacked patch(es). <path> can be absolute or relative to one of the WAD search locations
-nocheats
Ignore cheats in dehacked files
-nodeh, -nodehlump
Don't load DEHACKED lumps from WADs
-nwtmerge <path> ...
Simulates the behavior of NWT's -merge option. Multiple files may be specified
-af <path> ...
Simulates the behavior of NWT's -af option, merging flats into the main IWAD. Multiple files may be specified
-as <path> ...
Simulates the behavior of NWT's -as option, merging sprites into the main IWAD. Multiple files may be specified
-aa <path> ...
Equivalent to '-af <paths> -as <paths>'
-autoloadroot <dir>
Specify root directory for autoload
-noautoload
Disable auto-loading of WAD files
-response <path>
Load extra command line arguments from the given response file
-gus_patches <dir>
Specify GUS patches location
-config <path>
Load configuration from the specified file, instead of the default
-savedir <dir>
Specify directory for savegames
-loadgame <slot>
Load the game in savegame <slot>
-skill <skill>
Set the game skill, 1-6 (1: easiest, 6: hardest). A skill of 0 disables all monsters
-map, -warp {<x> [<y>] | E<x>M<y>}
Start a game immediately, warping to level E<x>M<y> (Doom 1) (default y = 1)
-map, -warp {<x> | MAP<x>}
Start a game immediately, warping to level MAP<x> (Doom 2)
-episode <n>
Start playing on episode <n> (1-3, 1-4 for \'The Ultimate Doom\', episode 5 available if non-compat version of SIGIL.WAD is loaded)
-nomonsters
Disable monsters
-respawn
Monsters respawn after being killed
-fast
Monsters move faster
-coop_spawns
Single player game with additional spawns as in cooperative netgame
-turbo [<x>]
Turbo mode. The player's speed is multiplied by [x]%%. If unspecified, <x> defaults to 200. Values are rounded up to 10 and down to 400
-vanilla
Activate vanilla gameplay mode. All optional enhancements will be disabled without modifying configuration files
-beta
Emulate Press Beta Doom version
-jaguar
Emulate Atari Jaguar Doom version
-pack <pack>
Explicitly specify a Doom II \'mission pack\' to run as, instead of detecting it based on the file name. Valid values are: 'doom2', 'tnt' and 'plutonia'
-gameversion <version>
Emulate a specific version of Doom. Valid values are '1.2', '1.666', '1.7', '1.8', '1.9', 'ultimate', 'doomse', 'final', 'final2'
-complevel <n>
Toggle various bug fixes and enhanced features for maximum compatibility with other (related) source ports. Valid values are: '0' - Doom v1.2, '1' - Doom v1.666, '2' - Doom v1.9, '3' - Ultimate Doom, '4' - Final Doom
-mb <size>
Specify the heap <size>, in MiB (default '16')
-setmem <version>
Specify DOS version to emulate for NULL pointer dereference emulation. Supported versions are: 'dos622', 'dos71', 'dosbox'. The default is to emulate DOS 7.1 (Windows 98)
-donut <x> <y>
Use the specified magic values when emulating behavior caused by memory overruns from improperly constructed donuts. In Vanilla Doom this can differ depending on the operating system. The default is to emulate the behavior when running under Windows 98
-reject_pad_with_ff
Pad remaining space of the REJECT lump with 0xff
-blockmap
(re-)create BLOCKMAP if necessary
-mmap
Use the OS's virtual memory subsystem to map WAD files directly into memory
-fullscreen
Run in fullscreen mode
-window, -nofullscreen
Run in a window
-width <W>
Specify the screen width, in pixels. Height is determent automatically. Implies '-window'
-height <H>
Specify the screen height, in pixels. Width is determent automatically. Implies '-window'
-geometry <W>x<H>
Specify the dimensions of the window. Implies '-window'
-1
Don't scale up the screen. Implies '-window'
-2
Double up the screen to 2x its normal size. Implies '-window'
-3
Double up the screen to 3x its normal size. Implies '-window'
-devparm
Show console window and log more debug info
-nogui
Don't show error message dialog box
-nosound
Disable all sound output
-nosfx
Disable sound effects
-nomusic
Disable music
-noblit
Disable blitting the screen
-nomouse
Disable the mouse
-nograbmouse
Don't grab the mouse when running in windowed mode
-playdemo <demo>
Play back the demo named <demo>.lmp. Demo lumps in working directory have priority over ones from wad files
-timedemo <demo>
Play back the demo named <demo>.lmp with uncapped tic rate. Demo lumps in working directory have priority over ones from wad files
-nodraw
Disable rendering the screen entirely in -timedemo mode
-record <demo>
Record demo to file <demo>.lmp stored into working directory
-maxdemo <size>
Specify the demo buffer size (KiB)
-strictdemos
When recording or playing back demos, disable any extensions of the vanilla demo format - record demos as vanilla would do, and play back demos as vanilla would do
-statdump <file>
Dump statistics information of the levels that were played to the specified <file>. The output from this option matches the output from statdump.exe. If '-' provided as <file> argument, statistics will be printed to console
-longtics
Record or playback a demo with high resolution turning
-shorttics
Play with low turning resolution to emulate demo recording
-autojoin
Automatically search the local LAN for a multiplayer server and join it
-connect <address>
Connect to a multiplayer server running on the given <address>
-drone
Join the server as an observer client
-solo-net
Start the game playing as though in a netgame with a single player. This can also be used to play back single player netgame demos
-server
Start a multiplayer server, listening for connections
-privateserver
When running a server, don't register with the chocolate-doom global master server. Implies -server
-dedicated
Start a dedicated server, routing packets but not participating in the game itself
-port <port>
Use the specified UDP <port> for communications (default '2342')
-servername <name>
When starting a network server, specify a <name> for the server
-nodes <n>
Autostart the netgame when <n> clients have joined the server
-ignoreversion
When running a netgame server, ignore version mismatches between the server and the client. Using this option may cause game desyncs to occur, or differences in protocol may mean the netgame will simply not function at all
-newsync
Use new network client sync code rather than the classic sync code. This is disabled by default because it has some bugs
-extratics <n>
Send <n> extra tics in every packet as insurance against dropped packets
-dup <n>
Reduce the resolution of turning by a factor of <n>, reducing the amount of network bandwidth needed
-avg
Austin Virtual Gaming: Levels will end after 20 minutes
-deathmatch
Start a deathmatch game
-altdeath
Start a deathmatch 2.0 game. Weapons do not stay in place and all items respawn after 30 seconds
-dm3
Start a deathmatch 3.0 game. Weapons stay in place and all items respawn after 30 seconds
-timer <n>
For multiplayer games: exit each level after <n> minutes
-left
Run as the left screen in three screen mode
Run as the right screen in three screen mode
Query the chocolate-doom Internet master server for a global list of active servers
-query <address>
Query the status of the server running on the given IP <address>
-localsearch
Search the local LAN for running servers

FILES

$HOME/.local/share/russian-doom/russian-doom.ini
The configuration file for russian-doom.

AUTHORS

Russian Doom is maintained by Leonid Murin (Dasperal). It is based on the Chocolate Doom by Simon Howard and Crispy Doom by Fabian Greffrath, with significant additions from Doom Retro by Brad Harding.

COPYRIGHT

Copyright © id Software Inc. Copyright © 2005-2016 Simon Howard. Copyright © 2016–2023 Julian Nechaevsky. Copyright © 2020–2023 Leonid Murin (Dasperal).
This is free software. You may redistribute copies of it under the terms of the GNU General Public License v2.0 https://www.gnu.org/licenses/old-licenses/gpl-2.0.html. There is NO WARRANTY, to the extent permitted by law.